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authorJosJuice <josjuice@gmail.com>2018-06-01 09:36:29 +0200
committerJosJuice <josjuice@gmail.com>2018-06-06 17:34:07 +0200
commit1c027bc148574cf0b05cd04f8ce15132e8115170 (patch)
treecf7d352f8cc68bc26b37168f86c8314d448903a7 /Source/Core/UICommon/GameFileCache.cpp
parentdaee5a4b43e95f50a1b024348a19d7f2bb48bdbc (diff)
Use UICommon's game list code on Android
Deduplicates code, and gets rid of some problems the old code had (such as: bad performance when calling native functions, only one disc showing up for multi-disc games, Wii banners being low-res, unnecessarily much effort being needed for adding more metadata).
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
-rw-r--r--Source/Core/UICommon/GameFileCache.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp
index 7a71ca75f1..074dc7fe62 100644
--- a/Source/Core/UICommon/GameFileCache.cpp
+++ b/Source/Core/UICommon/GameFileCache.cpp
@@ -12,6 +12,7 @@
#include <mutex>
#include <string>
#include <unordered_set>
+#include <utility>
#include <vector>
#include "Common/ChunkFile.h"
@@ -38,12 +39,25 @@ std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& direct
return Common::DoFileSearch(directories_to_scan, search_extensions, recursive_scan);
}
+GameFileCache::GameFileCache() : m_path(File::GetUserPath(D_CACHE_IDX) + "gamelist.cache")
+{
+}
+
+GameFileCache::GameFileCache(std::string path) : m_path(std::move(path))
+{
+}
+
void GameFileCache::ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const
{
for (const std::shared_ptr<const GameFile>& item : m_cached_files)
f(item);
}
+size_t GameFileCache::GetSize() const
+{
+ return m_cached_files.size();
+}
+
void GameFileCache::Clear()
{
m_cached_files.clear();
@@ -179,9 +193,8 @@ bool GameFileCache::Save()
bool GameFileCache::SyncCacheFile(bool save)
{
- std::string filename(File::GetUserPath(D_CACHE_IDX) + "gamelist.cache");
const char* open_mode = save ? "wb" : "rb";
- File::IOFile f(filename, open_mode);
+ File::IOFile f(m_path, open_mode);
if (!f)
return false;
bool success = false;
@@ -217,7 +230,7 @@ bool GameFileCache::SyncCacheFile(bool save)
{
// If some file operation failed, try to delete the probably-corrupted cache
f.Close();
- File::Delete(filename);
+ File::Delete(m_path);
}
return success;
}