diff options
| author | Léo Lam <leo@leolam.fr> | 2020-11-18 02:14:51 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-18 02:14:51 +0100 |
| commit | 31d7be521caeae61eeadc687370817812fe32032 (patch) | |
| tree | e0e02267db0a29015a816e1479eb5c0054c9b240 /Source/Core/UICommon/GameFileCache.cpp | |
| parent | 033988980661eebc7e3c3dccfcf7331aa5ed25dd (diff) | |
| parent | ee13e6ec80f4652274156867d8d44737f80f59ba (diff) | |
Merge pull request #7714 from cristian64/avoid_leaking_gamelistmodel
DolphinQt: Avoid leaking the GameListModel instance to gracefully shutdown the GameTracker and prevent a crash on exit
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
| -rw-r--r-- | Source/Core/UICommon/GameFileCache.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp index 35d4fe3571..38dd09f8a8 100644 --- a/Source/Core/UICommon/GameFileCache.cpp +++ b/Source/Core/UICommon/GameFileCache.cpp @@ -90,7 +90,8 @@ std::shared_ptr<const GameFile> GameFileCache::AddOrGet(const std::string& path, bool GameFileCache::Update( const std::vector<std::string>& all_game_paths, std::function<void(const std::shared_ptr<const GameFile>&)> game_added_to_cache, - std::function<void(const std::string&)> game_removed_from_cache) + std::function<void(const std::string&)> game_removed_from_cache, + const std::atomic_bool& processing_halted) { // Copy game paths into a set, except ones that match DiscIO::ShouldHideFromGameList. // TODO: Prevent DoFileSearch from looking inside /files/ directories of DirectoryBlobs at all? @@ -113,6 +114,9 @@ bool GameFileCache::Update( auto end = m_cached_files.end(); while (it != end) { + if (processing_halted) + break; + if (game_paths.erase((*it)->GetFilePath())) { ++it; @@ -134,6 +138,9 @@ bool GameFileCache::Update( // aren't in m_cached_files, so we simply add all of them to m_cached_files. for (const std::string& path : game_paths) { + if (processing_halted) + break; + auto file = std::make_shared<GameFile>(path); if (file->IsValid()) { @@ -149,12 +156,16 @@ bool GameFileCache::Update( } bool GameFileCache::UpdateAdditionalMetadata( - std::function<void(const std::shared_ptr<const GameFile>&)> game_updated) + std::function<void(const std::shared_ptr<const GameFile>&)> game_updated, + const std::atomic_bool& processing_halted) { bool cache_changed = false; for (std::shared_ptr<GameFile>& file : m_cached_files) { + if (processing_halted) + break; + const bool updated = UpdateAdditionalMetadata(&file); cache_changed |= updated; if (game_updated && updated) |
