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authorMai M <mathew1800@gmail.com>2021-08-27 10:15:25 -0400
committerGitHub <noreply@github.com>2021-08-27 10:15:25 -0400
commit48161953662b9d77c4ece357f6f16814dd0c5f58 (patch)
tree5f10b66d89f69cda73eb5e8f1b254d7165ed6774 /Source/Core/UICommon/GameFileCache.cpp
parent7d88354659148479818423d0990b055c4e845cc3 (diff)
parent719930bb390ed0020b99a7942289d83218e99d69 (diff)
Merge pull request #10054 from JosJuice/android-game-cache-lock
Android: Reduce gameFileCache lock contention
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
-rw-r--r--Source/Core/UICommon/GameFileCache.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp
index a0bf0caf42..30bbca924b 100644
--- a/Source/Core/UICommon/GameFileCache.cpp
+++ b/Source/Core/UICommon/GameFileCache.cpp
@@ -4,6 +4,7 @@
#include "UICommon/GameFileCache.h"
#include <algorithm>
+#include <atomic>
#include <cstddef>
#include <functional>
#include <list>
@@ -202,7 +203,7 @@ bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_fil
if (custom_cover_changed)
copy->CustomCoverCommit();
- *game_file = std::move(copy);
+ std::atomic_store(game_file, std::move(copy));
return true;
}