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authorMai <mathew1800@gmail.com>2022-09-29 09:02:47 -0400
committerGitHub <noreply@github.com>2022-09-29 09:02:47 -0400
commit865348cfb171cd1655fb3411982d37a99116ff1b (patch)
treeedc3b934b7a46efbbbdb050b4121a69551f39ff8 /Source/Core/UICommon/GameFileCache.cpp
parent4f5a6ee461f3624816b9d6e44855d0761c463ba3 (diff)
parentd4709ce0ba3e81f4616b873a1139c05d3108ffd5 (diff)
Merge pull request #11103 from JosJuice/android-gamefilecache-not-null
Android: Allocate GameFileCache on GUI thread
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
-rw-r--r--Source/Core/UICommon/GameFileCache.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp
index f9b26d344d..59c4c9a292 100644
--- a/Source/Core/UICommon/GameFileCache.cpp
+++ b/Source/Core/UICommon/GameFileCache.cpp
@@ -4,7 +4,6 @@
#include "UICommon/GameFileCache.h"
#include <algorithm>
-#include <atomic>
#include <cstddef>
#include <functional>
#include <list>
@@ -204,7 +203,7 @@ bool GameFileCache::UpdateAdditionalMetadata(std::shared_ptr<GameFile>* game_fil
if (custom_cover_changed)
copy->CustomCoverCommit();
- std::atomic_store(game_file, std::move(copy));
+ *game_file = std::move(copy);
return true;
}