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authorPierre Bourdon <delroth@gmail.com>2018-10-01 22:07:03 +0200
committerGitHub <noreply@github.com>2018-10-01 22:07:03 +0200
commit94c70bf8845b7c9018691e01d6878f0abdea6f22 (patch)
treeda09ba1e24450a7fded6ba7b3e8af9a66a1e4ed2 /Source/Core/UICommon/GameFileCache.cpp
parentcd29cdb5846354dfd050836d3db0d72c0e29efe8 (diff)
parent0bcb9923f8eb53298428470cc29dfaf05d7a0237 (diff)
Merge pull request #7441 from JosJuice/fix-read-title-id
Fix reading title IDs of Wii discs
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
-rw-r--r--Source/Core/UICommon/GameFileCache.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp
index c1790f5b59..282dcd0ee8 100644
--- a/Source/Core/UICommon/GameFileCache.cpp
+++ b/Source/Core/UICommon/GameFileCache.cpp
@@ -27,7 +27,7 @@
namespace UICommon
{
-static constexpr u32 CACHE_REVISION = 13; // Last changed in PR 7411
+static constexpr u32 CACHE_REVISION = 14; // Last changed in PR 7441
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
bool recursive_scan)