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| author | JosJuice <josjuice@gmail.com> | 2021-06-08 18:09:22 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2021-06-08 18:34:40 +0200 |
| commit | d304d75aa5e2026a6649ae3359aa66eec43b9a02 (patch) | |
| tree | 24978cb6d4a69374531fde5383bda04d4dc7adca /Source/Core/UICommon/GameFileCache.cpp | |
| parent | 8f9bb5612af67d609818129f10e8f5b8f9ea353e (diff) | |
Android: Stop using custom path for GameFileCache
Back when I wrote this code, I believe I set it to use a custom path
so that the cache would end up in a directory which Android considers
to be a cache directory. But nowadays the directory which Dolphin's
C++ code considers to be the cache directory is such a directory,
so there's no longer any reason to override the default path.
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
| -rw-r--r-- | Source/Core/UICommon/GameFileCache.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp index f041a7d48d..76b6ac322d 100644 --- a/Source/Core/UICommon/GameFileCache.cpp +++ b/Source/Core/UICommon/GameFileCache.cpp @@ -43,10 +43,6 @@ GameFileCache::GameFileCache() : m_path(File::GetUserPath(D_CACHE_IDX) + "gameli { } -GameFileCache::GameFileCache(std::string path) : m_path(std::move(path)) -{ -} - void GameFileCache::ForEach(std::function<void(const std::shared_ptr<const GameFile>&)> f) const { for (const std::shared_ptr<const GameFile>& item : m_cached_files) |
