diff options
| author | Stenzek <stenzek@gmail.com> | 2019-03-09 23:31:36 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-03-29 19:52:38 +1000 |
| commit | 3d8014beb565d0c18d511438957cbed668da8fb2 (patch) | |
| tree | e37a5fb4a87114f60350cc88a72a38a6b6f21e56 /Source/Core/VideoBackends/D3D/BoundingBox.cpp | |
| parent | ea15080d8f59a62ba347ff4c6037116035bc69b4 (diff) | |
D3D11: Use D3DCommon where appropriate
Diffstat (limited to 'Source/Core/VideoBackends/D3D/BoundingBox.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/BoundingBox.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/BoundingBox.cpp b/Source/Core/VideoBackends/D3D/BoundingBox.cpp index abbd7036a1..511bf5cf66 100644 --- a/Source/Core/VideoBackends/D3D/BoundingBox.cpp +++ b/Source/Core/VideoBackends/D3D/BoundingBox.cpp @@ -6,6 +6,7 @@ #include "Common/CommonTypes.h" #include "Common/MsgHandler.h" #include "VideoBackends/D3D/D3DState.h" +#include "VideoBackends/D3DCommon/Common.h" #include "VideoCommon/VideoConfig.h" namespace DX11 @@ -35,7 +36,7 @@ void BBox::Init() HRESULT hr; hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer); CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer."); - D3D::SetDebugObjectName(s_bbox_buffer, "BoundingBox Buffer"); + D3DCommon::SetDebugObjectName(s_bbox_buffer, "BoundingBox Buffer"); // Second to use as a staging buffer. desc.Usage = D3D11_USAGE_STAGING; @@ -43,7 +44,7 @@ void BBox::Init() desc.BindFlags = 0; hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer); CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer."); - D3D::SetDebugObjectName(s_bbox_staging_buffer, "BoundingBox Staging Buffer"); + D3DCommon::SetDebugObjectName(s_bbox_staging_buffer, "BoundingBox Staging Buffer"); // UAV is required to allow concurrent access. D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {}; @@ -54,7 +55,7 @@ void BBox::Init() UAVdesc.Buffer.NumElements = 4; hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer, &UAVdesc, &s_bbox_uav); CHECK(SUCCEEDED(hr), "Create BoundingBox UAV."); - D3D::SetDebugObjectName(s_bbox_uav, "BoundingBox UAV"); + D3DCommon::SetDebugObjectName(s_bbox_uav, "BoundingBox UAV"); D3D::stateman->SetOMUAV(s_bbox_uav); } } |
