diff options
| author | Rodolfo Bogado <rodolfoosvaldobogado@gmail.com> | 2014-12-04 23:01:20 -0300 |
|---|---|---|
| committer | Rodolfo Bogado <rodolfoosvaldobogado@gmail.com> | 2014-12-05 15:03:24 -0300 |
| commit | 93b4540e1943263e33aebf9aa3912f35dbdb4a0a (patch) | |
| tree | 949df27d122c7a2d41d445af982c714d14d15ee2 /Source/Core/VideoBackends/D3D/BoundingBox.cpp | |
| parent | c617b6c722d293be3b79d7344ea2d05828e7acc3 (diff) | |
Add HW bounding Box support to d3d backend
Diffstat (limited to 'Source/Core/VideoBackends/D3D/BoundingBox.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/BoundingBox.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/BoundingBox.cpp b/Source/Core/VideoBackends/D3D/BoundingBox.cpp new file mode 100644 index 0000000000..727d5a9fac --- /dev/null +++ b/Source/Core/VideoBackends/D3D/BoundingBox.cpp @@ -0,0 +1,95 @@ +// Copyright 2014 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "VideoBackends/D3D/BoundingBox.h" + +#include "VideoCommon/VideoConfig.h" + +namespace DX11 +{ + +static ID3D11Buffer* s_bbox_buffer; +static ID3D11Buffer* s_bbox_Readbuffer; +static ID3D11UnorderedAccessView* s_bbox_uav; + +ID3D11UnorderedAccessView* &BBox::GetUAV() +{ + return s_bbox_uav; +} + +void BBox::Init() +{ + if (g_ActiveConfig.backend_info.bSupportsBBox) + { + // create the pool texture here + auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS, D3D11_USAGE_DEFAULT, 0, 0, 4); + int initial_values[4] = { 0, 0, 0, 0 }; + D3D11_SUBRESOURCE_DATA data; + data.pSysMem = initial_values; + data.SysMemPitch = 4 * sizeof(s32); + data.SysMemSlicePitch = 0; + HRESULT hr; + hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer); + CHECK(SUCCEEDED(hr), "create bbox buffer"); + D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_buffer, "boundingbox buffer"); + desc.Usage = D3D11_USAGE_STAGING; + desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; + desc.BindFlags = 0; + hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_Readbuffer); + CHECK(SUCCEEDED(hr), "create bbox staging buffer"); + D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_Readbuffer, "boundingbox staging buffer"); + + D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc; + memset(&UAVdesc, 0, sizeof(UAVdesc)); + UAVdesc.Format = DXGI_FORMAT_R32_SINT; + UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; + UAVdesc.Buffer.FirstElement = 0; + UAVdesc.Buffer.Flags = 0; + UAVdesc.Buffer.NumElements = 4; + hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer, &UAVdesc, &s_bbox_uav); + CHECK(SUCCEEDED(hr), "create bbox UAV"); + D3D::SetDebugObjectName((ID3D11DeviceChild*)s_bbox_uav, "boundingbox UAV"); + } +} + +void BBox::Shutdown() +{ + if (s_bbox_buffer != nullptr) + { + s_bbox_buffer->Release(); + s_bbox_buffer = nullptr; + } + if (s_bbox_Readbuffer != nullptr) + { + s_bbox_Readbuffer->Release(); + s_bbox_Readbuffer = nullptr; + } + if (s_bbox_uav != nullptr) + { + s_bbox_uav->Release(); + s_bbox_uav = nullptr; + } +} + +void BBox::Set(int index, int value) +{ + D3D11_BOX box{ index * sizeof(s32), 0, 0, (index + 1) * sizeof(s32), 1, 1 }; + D3D::context->UpdateSubresource(s_bbox_buffer, 0, &box, &value, 0, 0); +} + +int BBox::Get(int index) +{ + int data = 0; + D3D::context->CopyResource(s_bbox_Readbuffer, s_bbox_buffer); + D3D11_MAPPED_SUBRESOURCE map; + HRESULT hr = D3D::context->Map(s_bbox_Readbuffer, 0, D3D11_MAP_READ, 0, &map); + if (SUCCEEDED(hr)) + { + data = ((s32*)map.pData)[index]; + } + D3D::context->Unmap(s_bbox_Readbuffer, 0); + return data; +} + +}; |
