diff options
| author | Connor McLaughlin <stenzek@gmail.com> | 2019-03-29 20:40:06 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-29 20:40:06 +1000 |
| commit | f3fadd730218429a5f6472283d16d30d7e276f8d (patch) | |
| tree | d1d6577cd52b2d3b3d7872aef4fac80dbd0ce563 /Source/Core/VideoBackends/D3D/BoundingBox.cpp | |
| parent | fbe57e8dbef17e583f0ba0208af7bf414a3716bf (diff) | |
| parent | d0d010f8549cc902829f567b3b5127d9a0556ca5 (diff) | |
Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
Diffstat (limited to 'Source/Core/VideoBackends/D3D/BoundingBox.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/BoundingBox.cpp | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/Source/Core/VideoBackends/D3D/BoundingBox.cpp b/Source/Core/VideoBackends/D3D/BoundingBox.cpp index abbd7036a1..7cae36e1a1 100644 --- a/Source/Core/VideoBackends/D3D/BoundingBox.cpp +++ b/Source/Core/VideoBackends/D3D/BoundingBox.cpp @@ -6,17 +6,18 @@ #include "Common/CommonTypes.h" #include "Common/MsgHandler.h" #include "VideoBackends/D3D/D3DState.h" +#include "VideoBackends/D3DCommon/Common.h" #include "VideoCommon/VideoConfig.h" namespace DX11 { -static ID3D11Buffer* s_bbox_buffer; -static ID3D11Buffer* s_bbox_staging_buffer; -static ID3D11UnorderedAccessView* s_bbox_uav; +static ComPtr<ID3D11Buffer> s_bbox_buffer; +static ComPtr<ID3D11Buffer> s_bbox_staging_buffer; +static ComPtr<ID3D11UnorderedAccessView> s_bbox_uav; -ID3D11UnorderedAccessView*& BBox::GetUAV() +ID3D11UnorderedAccessView* BBox::GetUAV() { - return s_bbox_uav; + return s_bbox_uav.Get(); } void BBox::Init() @@ -35,7 +36,7 @@ void BBox::Init() HRESULT hr; hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer); CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer."); - D3D::SetDebugObjectName(s_bbox_buffer, "BoundingBox Buffer"); + D3DCommon::SetDebugObjectName(s_bbox_buffer.Get(), "BoundingBox Buffer"); // Second to use as a staging buffer. desc.Usage = D3D11_USAGE_STAGING; @@ -43,7 +44,7 @@ void BBox::Init() desc.BindFlags = 0; hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer); CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer."); - D3D::SetDebugObjectName(s_bbox_staging_buffer, "BoundingBox Staging Buffer"); + D3DCommon::SetDebugObjectName(s_bbox_staging_buffer.Get(), "BoundingBox Staging Buffer"); // UAV is required to allow concurrent access. D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {}; @@ -52,37 +53,37 @@ void BBox::Init() UAVdesc.Buffer.FirstElement = 0; UAVdesc.Buffer.Flags = 0; UAVdesc.Buffer.NumElements = 4; - hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer, &UAVdesc, &s_bbox_uav); + hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer.Get(), &UAVdesc, &s_bbox_uav); CHECK(SUCCEEDED(hr), "Create BoundingBox UAV."); - D3D::SetDebugObjectName(s_bbox_uav, "BoundingBox UAV"); - D3D::stateman->SetOMUAV(s_bbox_uav); + D3DCommon::SetDebugObjectName(s_bbox_uav.Get(), "BoundingBox UAV"); + D3D::stateman->SetOMUAV(s_bbox_uav.Get()); } } void BBox::Shutdown() { - SAFE_RELEASE(s_bbox_buffer); - SAFE_RELEASE(s_bbox_staging_buffer); - SAFE_RELEASE(s_bbox_uav); + s_bbox_uav.Reset(); + s_bbox_staging_buffer.Reset(); + s_bbox_buffer.Reset(); } void BBox::Set(int index, int value) { D3D11_BOX box{index * sizeof(s32), 0, 0, (index + 1) * sizeof(s32), 1, 1}; - D3D::context->UpdateSubresource(s_bbox_buffer, 0, &box, &value, 0, 0); + D3D::context->UpdateSubresource(s_bbox_buffer.Get(), 0, &box, &value, 0, 0); } int BBox::Get(int index) { int data = 0; - D3D::context->CopyResource(s_bbox_staging_buffer, s_bbox_buffer); + D3D::context->CopyResource(s_bbox_staging_buffer.Get(), s_bbox_buffer.Get()); D3D11_MAPPED_SUBRESOURCE map; - HRESULT hr = D3D::context->Map(s_bbox_staging_buffer, 0, D3D11_MAP_READ, 0, &map); + HRESULT hr = D3D::context->Map(s_bbox_staging_buffer.Get(), 0, D3D11_MAP_READ, 0, &map); if (SUCCEEDED(hr)) { data = ((s32*)map.pData)[index]; } - D3D::context->Unmap(s_bbox_staging_buffer, 0); + D3D::context->Unmap(s_bbox_staging_buffer.Get(), 0); return data; } }; // namespace DX11 |
