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authorMarkus Wick <markus+github@selfnet.de>2014-12-08 09:05:22 +0100
committerMarkus Wick <markus+github@selfnet.de>2014-12-08 09:05:22 +0100
commitff4526b4a9b7dbcbdbaff35a657739e272aea637 (patch)
treeafa330fc93476afb8ffe731ec197abcaf487c0fc /Source/Core/VideoBackends/D3D/BoundingBox.cpp
parent3a149c3aab63be54c5932563b2957e9e3016a8aa (diff)
parentcf7512683c04e6e9836929c34f458515928eca4b (diff)
Merge pull request #1657 from Tinob/master
Add HW bounding Box support to d3d backend
Diffstat (limited to 'Source/Core/VideoBackends/D3D/BoundingBox.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/BoundingBox.cpp86
1 files changed, 86 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/BoundingBox.cpp b/Source/Core/VideoBackends/D3D/BoundingBox.cpp
new file mode 100644
index 0000000000..564a84a276
--- /dev/null
+++ b/Source/Core/VideoBackends/D3D/BoundingBox.cpp
@@ -0,0 +1,86 @@
+// Copyright 2014 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "VideoBackends/D3D/BoundingBox.h"
+
+#include "VideoCommon/VideoConfig.h"
+
+namespace DX11
+{
+
+static ID3D11Buffer* s_bbox_buffer;
+static ID3D11Buffer* s_bbox_staging_buffer;
+static ID3D11UnorderedAccessView* s_bbox_uav;
+
+ID3D11UnorderedAccessView* &BBox::GetUAV()
+{
+ return s_bbox_uav;
+}
+
+void BBox::Init()
+{
+ if (g_ActiveConfig.backend_info.bSupportsBBox)
+ {
+ // Create 2 buffers here.
+ // First for unordered access on default pool.
+ auto desc = CD3D11_BUFFER_DESC(4 * sizeof(s32), D3D11_BIND_UNORDERED_ACCESS, D3D11_USAGE_DEFAULT, 0, 0, 4);
+ int initial_values[4] = { 0, 0, 0, 0 };
+ D3D11_SUBRESOURCE_DATA data;
+ data.pSysMem = initial_values;
+ data.SysMemPitch = 4 * sizeof(s32);
+ data.SysMemSlicePitch = 0;
+ HRESULT hr;
+ hr = D3D::device->CreateBuffer(&desc, &data, &s_bbox_buffer);
+ CHECK(SUCCEEDED(hr), "Create BoundingBox Buffer.");
+ D3D::SetDebugObjectName(s_bbox_buffer, "BoundingBox Buffer");
+
+ // Second to use as a staging buffer.
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ desc.BindFlags = 0;
+ hr = D3D::device->CreateBuffer(&desc, nullptr, &s_bbox_staging_buffer);
+ CHECK(SUCCEEDED(hr), "Create BoundingBox Staging Buffer.");
+ D3D::SetDebugObjectName(s_bbox_staging_buffer, "BoundingBox Staging Buffer");
+
+ // UAV is required to allow concurrent access.
+ D3D11_UNORDERED_ACCESS_VIEW_DESC UAVdesc = {};
+ UAVdesc.Format = DXGI_FORMAT_R32_SINT;
+ UAVdesc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
+ UAVdesc.Buffer.FirstElement = 0;
+ UAVdesc.Buffer.Flags = 0;
+ UAVdesc.Buffer.NumElements = 4;
+ hr = D3D::device->CreateUnorderedAccessView(s_bbox_buffer, &UAVdesc, &s_bbox_uav);
+ CHECK(SUCCEEDED(hr), "Create BoundingBox UAV.");
+ D3D::SetDebugObjectName(s_bbox_uav, "BoundingBox UAV");
+ }
+}
+
+void BBox::Shutdown()
+{
+ SAFE_RELEASE(s_bbox_buffer);
+ SAFE_RELEASE(s_bbox_staging_buffer);
+ SAFE_RELEASE(s_bbox_uav);
+}
+
+void BBox::Set(int index, int value)
+{
+ D3D11_BOX box{ index * sizeof(s32), 0, 0, (index + 1) * sizeof(s32), 1, 1 };
+ D3D::context->UpdateSubresource(s_bbox_buffer, 0, &box, &value, 0, 0);
+}
+
+int BBox::Get(int index)
+{
+ int data = 0;
+ D3D::context->CopyResource(s_bbox_staging_buffer, s_bbox_buffer);
+ D3D11_MAPPED_SUBRESOURCE map;
+ HRESULT hr = D3D::context->Map(s_bbox_staging_buffer, 0, D3D11_MAP_READ, 0, &map);
+ if (SUCCEEDED(hr))
+ {
+ data = ((s32*)map.pData)[index];
+ }
+ D3D::context->Unmap(s_bbox_staging_buffer, 0);
+ return data;
+}
+
+};