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authorJules Blok <jules.blok@gmail.com>2016-11-09 01:09:40 +0100
committerJules Blok <jules.blok@gmail.com>2016-11-11 20:36:09 +0100
commit0a194f8a3e1378acffe82c6c9d4ea3f5aa7a4ddd (patch)
tree6eb4a30565c20621f5d9f9d30197c8ade3eae50b /Source/Core/VideoBackends/D3D/D3DBase.cpp
parentc21efa0cad0e968dcc9c439169e09ba7b3fed27c (diff)
VideoConfig: Remove fullscreen flags.
These weren't actually settings, they were used as a bad way to communicate with the GPU thread.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/D3DBase.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/D3DBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp
index 55f3e524bd..21580c856d 100644
--- a/Source/Core/VideoBackends/D3D/D3DBase.cpp
+++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp
@@ -315,7 +315,7 @@ HRESULT Create(HWND wnd)
swap_chain_desc.OutputWindow = wnd;
swap_chain_desc.SampleDesc.Count = 1;
swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.Windowed = !g_Config.bFullscreen;
+ swap_chain_desc.Windowed = TRUE;
DXGI_OUTPUT_DESC out_desc = {};
output->GetDesc(&out_desc);