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| author | Jules Blok <jules.blok@gmail.com> | 2014-07-16 15:53:33 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-07-21 17:11:13 +0200 |
| commit | 36ea1890c8d1b6084a5bc2e80093878af400810a (patch) | |
| tree | 592aa6253df915b4f1f24caed029bbbefde08c71 /Source/Core/VideoBackends/D3D/D3DBase.cpp | |
| parent | cd94ff19663ad1d0bb65395d8b822b56d3603863 (diff) | |
Let the Renderer decide when to exit fullscreen.
This ensures the transition from/to exclusive mode happens while the RenderFrame is fullscreen.
This prevents fullscreen loops and relieves us of having to restore the window size after we exit fullscreen.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/D3DBase.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/D3DBase.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp index 1d03e9b33b..21226e442c 100644 --- a/Source/Core/VideoBackends/D3D/D3DBase.cpp +++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp @@ -440,9 +440,6 @@ void Reset() // release all back buffer references SAFE_RELEASE(backbuf); - // apply fullscreen state - D3D::swapchain->SetFullscreenState(g_ActiveConfig.bFullscreen, nullptr); - // resize swapchain buffers RECT client; GetClientRect(hWnd, &client); |
