diff options
| author | Anthony Serna <aserna3@gmail.com> | 2015-09-14 18:49:48 -0700 |
|---|---|---|
| committer | Anthony Serna <aserna3@gmail.com> | 2015-09-25 09:05:18 -0700 |
| commit | df189c3ea3aa7d17a5a69ecd8497a64c6aefec43 (patch) | |
| tree | 563c307f4380f77171fd20390f94a23420a3c43d /Source/Core/VideoBackends/D3D/D3DBase.cpp | |
| parent | 45c1cfa078cdcd58b5592917a7102e647e841f6a (diff) | |
Improved D3D and OGL AA option UI
Removed Quality Levels from D3D AA options
Dropdown text now shows whether you're applying MSAA or SSAA
Added a description for SSAA
Moved SSAA checkbox
Cleaned up AA in backends slightly. Supported modes is now a list of ints.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/D3DBase.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/D3DBase.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DBase.cpp b/Source/Core/VideoBackends/D3D/D3DBase.cpp index 8439f95ef6..07d5888ee6 100644 --- a/Source/Core/VideoBackends/D3D/D3DBase.cpp +++ b/Source/Core/VideoBackends/D3D/D3DBase.cpp @@ -178,13 +178,13 @@ std::vector<DXGI_SAMPLE_DESC> EnumAAModes(IDXGIAdapter* adapter) { UINT quality_levels = 0; _device->CheckMultisampleQualityLevels(DXGI_FORMAT_R8G8B8A8_UNORM, samples, &quality_levels); + + DXGI_SAMPLE_DESC desc; + desc.Count = samples; + desc.Quality = 0; + if (quality_levels > 0) - { - DXGI_SAMPLE_DESC desc; - desc.Count = samples; - for (desc.Quality = 0; desc.Quality < quality_levels; ++desc.Quality) - _aa_modes.push_back(desc); - } + _aa_modes.push_back(desc); } _context->Release(); _device->Release(); |
