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| author | Pokechu22 <Pokechu022@gmail.com> | 2021-11-12 14:32:17 -0800 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2022-04-16 10:26:11 -0700 |
| commit | 4595b89ad80ce2384d188de802ee03a183eb5905 (patch) | |
| tree | 04eb2862f3ea3d20c8320899f3e7f9dcb4b7bdeb /Source/Core/VideoBackends/D3D/D3DMain.cpp | |
| parent | b85b35d5ea6af0dbd7ea74b47e2564a805d9bfe5 (diff) | |
VideoCommon: Remove bSupportsOversizedViewports
I think this is a relic of D3D9. D3D11 and D3D12 seem to work fine without it. Plus, ViewportCorrectionMatrix just didn't work correctly (at least with the viewports being generated by the new scissor code).
Diffstat (limited to 'Source/Core/VideoBackends/D3D/D3DMain.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/D3DMain.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/D3DMain.cpp b/Source/Core/VideoBackends/D3D/D3DMain.cpp index ea11c33676..6fc2c285a1 100644 --- a/Source/Core/VideoBackends/D3D/D3DMain.cpp +++ b/Source/Core/VideoBackends/D3D/D3DMain.cpp @@ -79,7 +79,6 @@ void VideoBackend::FillBackendInfo() g_Config.backend_info.bSupportsExclusiveFullscreen = true; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsPrimitiveRestart = true; - g_Config.backend_info.bSupportsOversizedViewports = false; g_Config.backend_info.bSupportsGeometryShaders = true; g_Config.backend_info.bSupportsComputeShaders = false; g_Config.backend_info.bSupports3DVision = true; |
