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authorStenzek <stenzek@gmail.com>2019-03-09 23:31:36 +1000
committerStenzek <stenzek@gmail.com>2019-03-29 19:52:38 +1000
commit3d8014beb565d0c18d511438957cbed668da8fb2 (patch)
treee37a5fb4a87114f60350cc88a72a38a6b6f21e56 /Source/Core/VideoBackends/D3D/DXTexture.cpp
parentea15080d8f59a62ba347ff4c6037116035bc69b4 (diff)
D3D11: Use D3DCommon where appropriate
Diffstat (limited to 'Source/Core/VideoBackends/D3D/DXTexture.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/DXTexture.cpp232
1 files changed, 76 insertions, 156 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp
index dc1c04991a..bedac90fb5 100644
--- a/Source/Core/VideoBackends/D3D/DXTexture.cpp
+++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp
@@ -11,141 +11,27 @@
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/DXTexture.h"
+#include "VideoBackends/D3DCommon/Common.h"
namespace DX11
{
-namespace
-{
-DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format, bool typeless)
-{
- switch (format)
- {
- case AbstractTextureFormat::DXT1:
- return DXGI_FORMAT_BC1_UNORM;
- case AbstractTextureFormat::DXT3:
- return DXGI_FORMAT_BC2_UNORM;
- case AbstractTextureFormat::DXT5:
- return DXGI_FORMAT_BC3_UNORM;
- case AbstractTextureFormat::BPTC:
- return DXGI_FORMAT_BC7_UNORM;
- case AbstractTextureFormat::RGBA8:
- return typeless ? DXGI_FORMAT_R8G8B8A8_TYPELESS : DXGI_FORMAT_R8G8B8A8_UNORM;
- case AbstractTextureFormat::BGRA8:
- return typeless ? DXGI_FORMAT_B8G8R8A8_TYPELESS : DXGI_FORMAT_B8G8R8A8_UNORM;
- case AbstractTextureFormat::R16:
- return typeless ? DXGI_FORMAT_R16_TYPELESS : DXGI_FORMAT_R16_UNORM;
- case AbstractTextureFormat::R32F:
- return typeless ? DXGI_FORMAT_R32_TYPELESS : DXGI_FORMAT_R32_FLOAT;
- case AbstractTextureFormat::D16:
- return DXGI_FORMAT_R16_TYPELESS;
- case AbstractTextureFormat::D24_S8:
- return DXGI_FORMAT_R24G8_TYPELESS;
- case AbstractTextureFormat::D32F:
- return DXGI_FORMAT_R32_TYPELESS;
- case AbstractTextureFormat::D32F_S8:
- return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
- default:
- PanicAlert("Unhandled texture format.");
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- }
-}
-DXGI_FORMAT GetSRVFormatForHostFormat(AbstractTextureFormat format)
-{
- switch (format)
- {
- case AbstractTextureFormat::DXT1:
- return DXGI_FORMAT_BC1_UNORM;
- case AbstractTextureFormat::DXT3:
- return DXGI_FORMAT_BC2_UNORM;
- case AbstractTextureFormat::DXT5:
- return DXGI_FORMAT_BC3_UNORM;
- case AbstractTextureFormat::BPTC:
- return DXGI_FORMAT_BC7_UNORM;
- case AbstractTextureFormat::RGBA8:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case AbstractTextureFormat::BGRA8:
- return DXGI_FORMAT_B8G8R8A8_UNORM;
- case AbstractTextureFormat::R16:
- return DXGI_FORMAT_R16_UNORM;
- case AbstractTextureFormat::R32F:
- return DXGI_FORMAT_R32_FLOAT;
- case AbstractTextureFormat::D16:
- return DXGI_FORMAT_R16_UNORM;
- case AbstractTextureFormat::D24_S8:
- return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
- case AbstractTextureFormat::D32F:
- return DXGI_FORMAT_R32_FLOAT;
- case AbstractTextureFormat::D32F_S8:
- return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
- default:
- PanicAlert("Unhandled SRV format");
- return DXGI_FORMAT_UNKNOWN;
- }
-}
-DXGI_FORMAT GetRTVFormatForHostFormat(AbstractTextureFormat format, bool integer)
-{
- switch (format)
- {
- case AbstractTextureFormat::RGBA8:
- return integer ? DXGI_FORMAT_R8G8B8A8_UINT : DXGI_FORMAT_R8G8B8A8_UNORM;
- case AbstractTextureFormat::BGRA8:
- return DXGI_FORMAT_B8G8R8A8_UNORM;
- case AbstractTextureFormat::R16:
- return integer ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R16_UNORM;
- case AbstractTextureFormat::R32F:
- return DXGI_FORMAT_R32_FLOAT;
- default:
- PanicAlert("Unhandled RTV format");
- return DXGI_FORMAT_UNKNOWN;
- }
-}
-DXGI_FORMAT GetDSVFormatForHostFormat(AbstractTextureFormat format)
-{
- switch (format)
- {
- case AbstractTextureFormat::D16:
- return DXGI_FORMAT_D16_UNORM;
- case AbstractTextureFormat::D24_S8:
- return DXGI_FORMAT_D24_UNORM_S8_UINT;
- case AbstractTextureFormat::D32F:
- return DXGI_FORMAT_D32_FLOAT;
- case AbstractTextureFormat::D32F_S8:
- return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
- default:
- PanicAlert("Unhandled DSV format");
- return DXGI_FORMAT_UNKNOWN;
- }
-}
-} // Anonymous namespace
-
-DXTexture::DXTexture(const TextureConfig& tex_config, ID3D11Texture2D* d3d_texture,
- ID3D11ShaderResourceView* d3d_srv, ID3D11UnorderedAccessView* d3d_uav)
- : AbstractTexture(tex_config), m_d3d_texture(d3d_texture), m_d3d_srv(d3d_srv),
- m_d3d_uav(d3d_uav)
+DXTexture::DXTexture(const TextureConfig& config, ID3D11Texture2D* texture)
+ : AbstractTexture(config), m_texture(texture)
{
}
DXTexture::~DXTexture()
{
- if (m_d3d_uav)
- m_d3d_uav->Release();
-
- if (m_d3d_srv)
- {
- if (D3D::stateman->UnsetTexture(m_d3d_srv) != 0)
- D3D::stateman->ApplyTextures();
-
- m_d3d_srv->Release();
- }
- m_d3d_texture->Release();
+ if (m_srv && D3D::stateman->UnsetTexture(m_srv.Get()) != 0)
+ D3D::stateman->ApplyTextures();
}
std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config)
{
// Use typeless to create the texture when it's a render target, so we can alias it with an
// integer format (for EFB).
- const DXGI_FORMAT tex_format = GetDXGIFormatForHostFormat(config.format, config.IsRenderTarget());
- const DXGI_FORMAT srv_format = GetSRVFormatForHostFormat(config.format);
+ const DXGI_FORMAT tex_format =
+ D3DCommon::GetDXGIFormatForAbstractFormat(config.format, config.IsRenderTarget());
UINT bindflags = D3D11_BIND_SHADER_RESOURCE;
if (config.IsRenderTarget())
bindflags |= IsDepthFormat(config.format) ? D3D11_BIND_DEPTH_STENCIL : D3D11_BIND_RENDER_TARGET;
@@ -154,7 +40,7 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config)
CD3D11_TEXTURE2D_DESC desc(tex_format, config.width, config.height, config.layers, config.levels,
bindflags, D3D11_USAGE_DEFAULT, 0, config.samples, 0, 0);
- ID3D11Texture2D* d3d_texture;
+ ComPtr<ID3D11Texture2D> d3d_texture;
HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, &d3d_texture);
if (FAILED(hr))
{
@@ -163,36 +49,69 @@ std::unique_ptr<DXTexture> DXTexture::Create(const TextureConfig& config)
return nullptr;
}
- ID3D11ShaderResourceView* d3d_srv;
- const CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(d3d_texture,
- config.IsMultisampled() ?
- D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY :
- D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
- srv_format, 0, config.levels, 0, config.layers);
- hr = D3D::device->CreateShaderResourceView(d3d_texture, &srv_desc, &d3d_srv);
+ std::unique_ptr<DXTexture> tex(new DXTexture(config, d3d_texture.Get()));
+ if (!tex->CreateSRV() || (config.IsComputeImage() && !tex->CreateUAV()))
+ return nullptr;
+
+ return tex;
+}
+
+std::unique_ptr<DXTexture> DXTexture::CreateAdopted(ID3D11Texture2D* texture)
+{
+ D3D11_TEXTURE2D_DESC desc;
+ texture->GetDesc(&desc);
+
+ // Convert to our texture config format.
+ TextureConfig config(desc.Width, desc.Height, desc.MipLevels, desc.ArraySize,
+ desc.SampleDesc.Count,
+ D3DCommon::GetAbstractFormatForDXGIFormat(desc.Format), 0);
+ if (desc.BindFlags & D3D11_BIND_RENDER_TARGET)
+ config.flags |= AbstractTextureFlag_RenderTarget;
+ if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS)
+ config.flags |= AbstractTextureFlag_ComputeImage;
+
+ std::unique_ptr<DXTexture> tex(new DXTexture(config, texture));
+ if (desc.BindFlags & D3D11_BIND_SHADER_RESOURCE && !tex->CreateSRV())
+ return nullptr;
+ if (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS && !tex->CreateUAV())
+ return nullptr;
+
+ return tex;
+}
+
+bool DXTexture::CreateSRV()
+{
+ const CD3D11_SHADER_RESOURCE_VIEW_DESC desc(
+ m_texture.Get(),
+ m_config.IsMultisampled() ? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY :
+ D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
+ D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0, m_config.levels, 0,
+ m_config.layers);
+ HRESULT hr = D3D::device->CreateShaderResourceView(m_texture.Get(), &desc, &m_srv);
if (FAILED(hr))
{
- PanicAlert("Failed to create %ux%ux%u D3D SRV", config.width, config.height, config.layers);
- d3d_texture->Release();
- return nullptr;
+ PanicAlert("Failed to create %ux%ux%u D3D SRV", m_config.width, m_config.height,
+ m_config.layers);
+ return false;
}
- ID3D11UnorderedAccessView* d3d_uav = nullptr;
- if (config.IsComputeImage())
+ return true;
+}
+
+bool DXTexture::CreateUAV()
+{
+ const CD3D11_UNORDERED_ACCESS_VIEW_DESC desc(
+ m_texture.Get(), D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
+ D3DCommon::GetSRVFormatForAbstractFormat(m_config.format), 0, 0, m_config.layers);
+ HRESULT hr = D3D::device->CreateUnorderedAccessView(m_texture.Get(), &desc, &m_uav);
+ if (FAILED(hr))
{
- const CD3D11_UNORDERED_ACCESS_VIEW_DESC uav_desc(
- d3d_texture, D3D11_UAV_DIMENSION_TEXTURE2DARRAY, srv_format, 0, 0, config.layers);
- hr = D3D::device->CreateUnorderedAccessView(d3d_texture, &uav_desc, &d3d_uav);
- if (FAILED(hr))
- {
- PanicAlert("Failed to create %ux%ux%u D3D UAV", config.width, config.height, config.layers);
- d3d_uav->Release();
- d3d_texture->Release();
- return nullptr;
- }
+ PanicAlert("Failed to create %ux%ux%u D3D UAV", m_config.width, m_config.height,
+ m_config.layers);
+ return false;
}
- return std::make_unique<DXTexture>(config, d3d_texture, d3d_srv, d3d_uav);
+ return true;
}
void DXTexture::CopyRectangleFromTexture(const AbstractTexture* src,
@@ -213,8 +132,8 @@ void DXTexture::CopyRectangleFromTexture(const AbstractTexture* src,
src_box.back = 1;
D3D::context->CopySubresourceRegion(
- m_d3d_texture, D3D11CalcSubresource(dst_level, dst_layer, m_config.levels), dst_rect.left,
- dst_rect.top, 0, srcentry->m_d3d_texture,
+ m_texture.Get(), D3D11CalcSubresource(dst_level, dst_layer, m_config.levels), dst_rect.left,
+ dst_rect.top, 0, srcentry->m_texture.Get(),
D3D11CalcSubresource(src_level, src_layer, srcentry->m_config.levels), &src_box);
}
@@ -228,16 +147,16 @@ void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
D3D::context->ResolveSubresource(
- m_d3d_texture, D3D11CalcSubresource(level, layer, m_config.levels), srcentry->m_d3d_texture,
- D3D11CalcSubresource(level, layer, srcentry->m_config.levels),
- GetDXGIFormatForHostFormat(m_config.format, false));
+ m_texture.Get(), D3D11CalcSubresource(level, layer, m_config.levels),
+ srcentry->m_texture.Get(), D3D11CalcSubresource(level, layer, srcentry->m_config.levels),
+ D3DCommon::GetDXGIFormatForAbstractFormat(m_config.format, false));
}
void DXTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size)
{
size_t src_pitch = CalculateStrideForFormat(m_config.format, row_length);
- D3D::context->UpdateSubresource(m_d3d_texture, level, nullptr, buffer,
+ D3D::context->UpdateSubresource(m_texture.Get(), level, nullptr, buffer,
static_cast<UINT>(src_pitch), 0);
}
@@ -275,8 +194,8 @@ std::unique_ptr<DXStagingTexture> DXStagingTexture::Create(StagingTextureType ty
cpu_flags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
}
- CD3D11_TEXTURE2D_DESC desc(GetDXGIFormatForHostFormat(config.format, false), config.width,
- config.height, 1, 1, 0, usage, cpu_flags);
+ CD3D11_TEXTURE2D_DESC desc(D3DCommon::GetDXGIFormatForAbstractFormat(config.format, false),
+ config.width, config.height, 1, 1, 0, usage, cpu_flags);
ID3D11Texture2D* texture;
HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, &texture);
@@ -437,14 +356,15 @@ std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(DXTexture* color_attachment
CD3D11_RENDER_TARGET_VIEW_DESC desc(
color_attachment->IsMultisampled() ? D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY :
D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
- GetRTVFormatForHostFormat(color_attachment->GetFormat(), false), 0, 0,
+ D3DCommon::GetRTVFormatForAbstractFormat(color_attachment->GetFormat(), false), 0, 0,
color_attachment->GetLayers());
HRESULT hr =
D3D::device->CreateRenderTargetView(color_attachment->GetD3DTexture(), &desc, &rtv);
CHECK(SUCCEEDED(hr), "Create render target view for framebuffer");
// Only create the integer RTV on Win8+.
- DXGI_FORMAT integer_format = GetRTVFormatForHostFormat(color_attachment->GetFormat(), true);
+ DXGI_FORMAT integer_format =
+ D3DCommon::GetRTVFormatForAbstractFormat(color_attachment->GetFormat(), true);
if (D3D::device1 && integer_format != desc.Format)
{
desc.Format = integer_format;
@@ -460,7 +380,7 @@ std::unique_ptr<DXFramebuffer> DXFramebuffer::Create(DXTexture* color_attachment
const CD3D11_DEPTH_STENCIL_VIEW_DESC desc(
depth_attachment->GetConfig().IsMultisampled() ? D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY :
D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
- GetDSVFormatForHostFormat(depth_attachment->GetFormat()), 0, 0,
+ D3DCommon::GetDSVFormatForAbstractFormat(depth_attachment->GetFormat()), 0, 0,
depth_attachment->GetLayers(), 0);
HRESULT hr =
D3D::device->CreateDepthStencilView(depth_attachment->GetD3DTexture(), &desc, &dsv);