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authoriwubcode <iwubcode@users.noreply.github.com>2023-01-27 18:46:53 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2023-01-27 18:46:53 -0600
commit7bea39b39e9978ca8461adf68a2c28535719c48e (patch)
tree7329c4aab053fada727c88bf996050f04e2bdb4f /Source/Core/VideoBackends/D3D/DXTexture.cpp
parent41272dc5f1b62f4a5a0562cc29eb3e83367d0f14 (diff)
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
Diffstat (limited to 'Source/Core/VideoBackends/D3D/DXTexture.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/DXTexture.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp
index f3e6912337..c78b7cabbc 100644
--- a/Source/Core/VideoBackends/D3D/DXTexture.cpp
+++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp
@@ -162,11 +162,12 @@ void DXTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::R
}
void DXTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
- size_t buffer_size)
+ size_t buffer_size, u32 layer)
{
size_t src_pitch = CalculateStrideForFormat(m_config.format, row_length);
- D3D::context->UpdateSubresource(m_texture.Get(), level, nullptr, buffer,
- static_cast<UINT>(src_pitch), 0);
+ D3D::context->UpdateSubresource(m_texture.Get(),
+ D3D11CalcSubresource(level, layer, m_config.levels), nullptr,
+ buffer, static_cast<UINT>(src_pitch), 0);
}
DXStagingTexture::DXStagingTexture(StagingTextureType type, const TextureConfig& config,