diff options
| author | Stenzek <stenzek@gmail.com> | 2018-02-09 21:41:31 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-03-01 17:31:24 +1000 |
| commit | 887e3830bac95b0418201af337756564c89963d0 (patch) | |
| tree | 15e8384fb90b63c5eb3afbd2ed3ddb3a85d8065c /Source/Core/VideoBackends/D3D/DXTexture.cpp | |
| parent | ed03304ce7f2def250a315b5671acadc615aa8f8 (diff) | |
VideoBackends: Restore the framebuffer as part of the API state
It's not often we switch out to draw to the EFB anyway.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/DXTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/DXTexture.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp index 7be3264a74..ac21d3041c 100644 --- a/Source/Core/VideoBackends/D3D/DXTexture.cpp +++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp @@ -144,7 +144,6 @@ void DXTexture::ScaleRectangleFromTexture(const AbstractTexture* source, VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader(), 1.0, 0); - FramebufferManager::BindEFBRenderTarget(); g_renderer->RestoreAPIState(); } |
