diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2017-05-30 23:44:03 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2017-11-17 22:11:23 -0600 |
| commit | a9f0d1783bdf00e6610d314c48d8c16cf9439a1f (patch) | |
| tree | eda71b9dd45e465ee82613095ee2e5997e867be1 /Source/Core/VideoBackends/D3D/DXTexture.cpp | |
| parent | 79387dddb24ddf035b70cd9379a42368dcd49e93 (diff) | |
Support frame and video dumping from VideoCommon
Diffstat (limited to 'Source/Core/VideoBackends/D3D/DXTexture.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/DXTexture.cpp | 77 |
1 files changed, 51 insertions, 26 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp index 1ac52e76b2..e4bc024568 100644 --- a/Source/Core/VideoBackends/D3D/DXTexture.cpp +++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp @@ -80,6 +80,7 @@ DXTexture::DXTexture(const TextureConfig& tex_config) : AbstractTexture(tex_conf DXTexture::~DXTexture() { m_texture->Release(); + SAFE_RELEASE(m_staging_texture); } D3DTexture2D* DXTexture::GetRawTexIdentifier() const @@ -92,48 +93,72 @@ void DXTexture::Bind(unsigned int stage) D3D::stateman->SetTexture(stage, m_texture->GetSRV()); } -bool DXTexture::Save(const std::string& filename, unsigned int level) +std::optional<AbstractTexture::RawTextureInfo> DXTexture::MapFullImpl() { - // We can't dump compressed textures currently (it would mean drawing them to a RGBA8 - // framebuffer, and saving that). TextureCache does not call Save for custom textures - // anyway, so this is fine for now. - _assert_(m_config.format == AbstractTextureFormat::RGBA8); - - // Create a staging/readback texture with the dimensions of the specified mip level. - u32 mip_width = std::max(m_config.width >> level, 1u); - u32 mip_height = std::max(m_config.height >> level, 1u); - CD3D11_TEXTURE2D_DESC staging_texture_desc(DXGI_FORMAT_R8G8B8A8_UNORM, mip_width, mip_height, 1, - 1, 0, D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ); - - ID3D11Texture2D* staging_texture; - HRESULT hr = D3D::device->CreateTexture2D(&staging_texture_desc, nullptr, &staging_texture); + CD3D11_TEXTURE2D_DESC staging_texture_desc(DXGI_FORMAT_R8G8B8A8_UNORM, m_config.width, + m_config.height, 1, 1, 0, D3D11_USAGE_STAGING, + D3D11_CPU_ACCESS_READ); + + HRESULT hr = D3D::device->CreateTexture2D(&staging_texture_desc, nullptr, &m_staging_texture); if (FAILED(hr)) { WARN_LOG(VIDEO, "Failed to create texture dumping readback texture: %X", static_cast<u32>(hr)); - return false; + return {}; } - // Copy the selected mip level to the staging texture. - CD3D11_BOX src_box(0, 0, 0, mip_width, mip_height, 1); - D3D::context->CopySubresourceRegion(staging_texture, 0, 0, 0, 0, m_texture->GetTex(), + // Copy the selected data to the staging texture + D3D::context->CopyResource(m_staging_texture, m_texture->GetTex()); + + // Map the staging texture to client memory, and encode it as a .png image. + D3D11_MAPPED_SUBRESOURCE map; + hr = D3D::context->Map(m_staging_texture, 0, D3D11_MAP_READ, 0, &map); + if (FAILED(hr)) + { + WARN_LOG(VIDEO, "Failed to map texture dumping readback texture: %X", static_cast<u32>(hr)); + return {}; + } + + return AbstractTexture::RawTextureInfo{reinterpret_cast<u8*>(map.pData), map.RowPitch, + m_config.width, m_config.height}; +} + +std::optional<AbstractTexture::RawTextureInfo> DXTexture::MapRegionImpl(u32 level, u32 x, u32 y, + u32 width, u32 height) +{ + CD3D11_TEXTURE2D_DESC staging_texture_desc(DXGI_FORMAT_R8G8B8A8_UNORM, width, height, 1, 1, 0, + D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ); + + HRESULT hr = D3D::device->CreateTexture2D(&staging_texture_desc, nullptr, &m_staging_texture); + if (FAILED(hr)) + { + WARN_LOG(VIDEO, "Failed to create texture dumping readback texture: %X", static_cast<u32>(hr)); + return {}; + } + + // Copy the selected data to the staging texture + CD3D11_BOX src_box(x, y, 0, width, height, 1); + D3D::context->CopySubresourceRegion(m_staging_texture, 0, 0, 0, 0, m_texture->GetTex(), D3D11CalcSubresource(level, 0, m_config.levels), &src_box); // Map the staging texture to client memory, and encode it as a .png image. D3D11_MAPPED_SUBRESOURCE map; - hr = D3D::context->Map(staging_texture, 0, D3D11_MAP_READ, 0, &map); + hr = D3D::context->Map(m_staging_texture, 0, D3D11_MAP_READ, 0, &map); if (FAILED(hr)) { WARN_LOG(VIDEO, "Failed to map texture dumping readback texture: %X", static_cast<u32>(hr)); - staging_texture->Release(); - return false; + return {}; } - bool encode_result = - TextureToPng(reinterpret_cast<u8*>(map.pData), map.RowPitch, filename, mip_width, mip_height); - D3D::context->Unmap(staging_texture, 0); - staging_texture->Release(); + return AbstractTexture::RawTextureInfo{reinterpret_cast<u8*>(map.pData), map.RowPitch, + m_config.width, m_config.height}; +} - return encode_result; +void DXTexture::Unmap() +{ + if (!m_staging_texture) + return; + + D3D::context->Unmap(m_staging_texture, 0); } void DXTexture::CopyRectangleFromTexture(const AbstractTexture* source, |
