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authorStenzek <stenzek@users.noreply.github.com>2017-12-01 14:24:06 +1000
committerGitHub <noreply@github.com>2017-12-01 14:24:06 +1000
commitcd68b3606cea8a7041751bda482170533bae3220 (patch)
tree4edef80bda42a82a50ff9f9e86d64aac38c8aff3 /Source/Core/VideoBackends/D3D/DXTexture.cpp
parent0773a48c6c990c488e70ff7c1f46713593440ddc (diff)
parent7f217a8bb24da323042081a02b65f84f9ce9761f (diff)
Merge pull request #6193 from stenzek/readbacks
Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
Diffstat (limited to 'Source/Core/VideoBackends/D3D/DXTexture.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/DXTexture.cpp250
1 files changed, 162 insertions, 88 deletions
diff --git a/Source/Core/VideoBackends/D3D/DXTexture.cpp b/Source/Core/VideoBackends/D3D/DXTexture.cpp
index 5f7a4e39eb..2c37c61ffe 100644
--- a/Source/Core/VideoBackends/D3D/DXTexture.cpp
+++ b/Source/Core/VideoBackends/D3D/DXTexture.cpp
@@ -40,7 +40,11 @@ DXGI_FORMAT GetDXGIFormatForHostFormat(AbstractTextureFormat format)
case AbstractTextureFormat::BPTC:
return DXGI_FORMAT_BC7_UNORM;
case AbstractTextureFormat::RGBA8:
+ return DXGI_FORMAT_R8G8B8A8_UNORM;
+ case AbstractTextureFormat::BGRA8:
+ return DXGI_FORMAT_B8G8R8A8_UNORM;
default:
+ PanicAlert("Unhandled texture format.");
return DXGI_FORMAT_R8G8B8A8_UNORM;
}
}
@@ -80,7 +84,6 @@ DXTexture::DXTexture(const TextureConfig& tex_config) : AbstractTexture(tex_conf
DXTexture::~DXTexture()
{
m_texture->Release();
- SAFE_RELEASE(m_staging_texture);
}
D3DTexture2D* DXTexture::GetRawTexIdentifier() const
@@ -93,97 +96,36 @@ void DXTexture::Bind(unsigned int stage)
D3D::stateman->SetTexture(stage, m_texture->GetSRV());
}
-std::optional<AbstractTexture::RawTextureInfo> DXTexture::MapFullImpl()
+void DXTexture::CopyRectangleFromTexture(const AbstractTexture* src,
+ const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
+ u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
+ u32 dst_layer, u32 dst_level)
{
- CD3D11_TEXTURE2D_DESC staging_texture_desc(DXGI_FORMAT_R8G8B8A8_UNORM, m_config.width,
- m_config.height, 1, 1, 0, D3D11_USAGE_STAGING,
- D3D11_CPU_ACCESS_READ);
-
- HRESULT hr = D3D::device->CreateTexture2D(&staging_texture_desc, nullptr, &m_staging_texture);
- if (FAILED(hr))
- {
- WARN_LOG(VIDEO, "Failed to create texture dumping readback texture: %X", static_cast<u32>(hr));
- return {};
- }
-
- // Copy the selected data to the staging texture
- D3D::context->CopyResource(m_staging_texture, m_texture->GetTex());
-
- // Map the staging texture to client memory, and encode it as a .png image.
- D3D11_MAPPED_SUBRESOURCE map;
- hr = D3D::context->Map(m_staging_texture, 0, D3D11_MAP_READ, 0, &map);
- if (FAILED(hr))
- {
- WARN_LOG(VIDEO, "Failed to map texture dumping readback texture: %X", static_cast<u32>(hr));
- return {};
- }
-
- return AbstractTexture::RawTextureInfo{reinterpret_cast<u8*>(map.pData), map.RowPitch,
- m_config.width, m_config.height};
+ const DXTexture* srcentry = static_cast<const DXTexture*>(src);
+ _assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
+ src_rect.GetHeight() == dst_rect.GetHeight());
+
+ D3D11_BOX src_box;
+ src_box.left = src_rect.left;
+ src_box.top = src_rect.top;
+ src_box.right = src_rect.right;
+ src_box.bottom = src_rect.bottom;
+ src_box.front = 0;
+ src_box.back = 1;
+
+ D3D::context->CopySubresourceRegion(
+ m_texture->GetTex(), D3D11CalcSubresource(dst_level, dst_layer, m_config.levels),
+ dst_rect.left, dst_rect.top, 0, srcentry->m_texture->GetTex(),
+ D3D11CalcSubresource(src_level, src_layer, srcentry->m_config.levels), &src_box);
}
-std::optional<AbstractTexture::RawTextureInfo> DXTexture::MapRegionImpl(u32 level, u32 x, u32 y,
- u32 width, u32 height)
-{
- CD3D11_TEXTURE2D_DESC staging_texture_desc(DXGI_FORMAT_R8G8B8A8_UNORM, width, height, 1, 1, 0,
- D3D11_USAGE_STAGING, D3D11_CPU_ACCESS_READ);
-
- HRESULT hr = D3D::device->CreateTexture2D(&staging_texture_desc, nullptr, &m_staging_texture);
- if (FAILED(hr))
- {
- WARN_LOG(VIDEO, "Failed to create texture dumping readback texture: %X", static_cast<u32>(hr));
- return {};
- }
-
- // Copy the selected data to the staging texture
- CD3D11_BOX src_box(x, y, 0, width, height, 1);
- D3D::context->CopySubresourceRegion(m_staging_texture, 0, 0, 0, 0, m_texture->GetTex(),
- D3D11CalcSubresource(level, 0, m_config.levels), &src_box);
-
- // Map the staging texture to client memory, and encode it as a .png image.
- D3D11_MAPPED_SUBRESOURCE map;
- hr = D3D::context->Map(m_staging_texture, 0, D3D11_MAP_READ, 0, &map);
- if (FAILED(hr))
- {
- WARN_LOG(VIDEO, "Failed to map texture dumping readback texture: %X", static_cast<u32>(hr));
- return {};
- }
-
- return AbstractTexture::RawTextureInfo{reinterpret_cast<u8*>(map.pData), map.RowPitch,
- m_config.width, m_config.height};
-}
-
-void DXTexture::Unmap()
-{
- if (!m_staging_texture)
- return;
-
- D3D::context->Unmap(m_staging_texture, 0);
-}
-
-void DXTexture::CopyRectangleFromTexture(const AbstractTexture* source,
- const MathUtil::Rectangle<int>& srcrect,
- const MathUtil::Rectangle<int>& dstrect)
+void DXTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
+ const MathUtil::Rectangle<int>& srcrect,
+ const MathUtil::Rectangle<int>& dstrect)
{
const DXTexture* srcentry = static_cast<const DXTexture*>(source);
- if (srcrect.GetWidth() == dstrect.GetWidth() && srcrect.GetHeight() == dstrect.GetHeight())
- {
- D3D11_BOX srcbox;
- srcbox.left = srcrect.left;
- srcbox.top = srcrect.top;
- srcbox.right = srcrect.right;
- srcbox.bottom = srcrect.bottom;
- srcbox.front = 0;
- srcbox.back = srcentry->m_config.layers;
-
- D3D::context->CopySubresourceRegion(m_texture->GetTex(), 0, dstrect.left, dstrect.top, 0,
- srcentry->m_texture->GetTex(), 0, &srcbox);
- return;
- }
- else if (!m_config.rendertarget)
- {
- return;
- }
+ _assert_(m_config.rendertarget);
+
g_renderer->ResetAPIState(); // reset any game specific settings
const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(float(dstrect.left), float(dstrect.top),
@@ -213,8 +155,140 @@ void DXTexture::CopyRectangleFromTexture(const AbstractTexture* source,
void DXTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size)
{
- size_t src_pitch = CalculateHostTextureLevelPitch(m_config.format, row_length);
+ size_t src_pitch = CalculateStrideForFormat(m_config.format, row_length);
D3D::context->UpdateSubresource(m_texture->GetTex(), level, nullptr, buffer,
static_cast<UINT>(src_pitch), 0);
}
+
+DXStagingTexture::DXStagingTexture(StagingTextureType type, const TextureConfig& config,
+ ID3D11Texture2D* tex)
+ : AbstractStagingTexture(type, config), m_tex(tex)
+{
+}
+
+DXStagingTexture::~DXStagingTexture()
+{
+ if (IsMapped())
+ DXStagingTexture::Unmap();
+ SAFE_RELEASE(m_tex);
+}
+
+std::unique_ptr<DXStagingTexture> DXStagingTexture::Create(StagingTextureType type,
+ const TextureConfig& config)
+{
+ D3D11_USAGE usage;
+ UINT cpu_flags;
+ if (type == StagingTextureType::Readback)
+ {
+ usage = D3D11_USAGE_STAGING;
+ cpu_flags = D3D11_CPU_ACCESS_READ;
+ }
+ else if (type == StagingTextureType::Upload)
+ {
+ usage = D3D11_USAGE_DYNAMIC;
+ cpu_flags = D3D11_CPU_ACCESS_WRITE;
+ }
+ else
+ {
+ usage = D3D11_USAGE_STAGING;
+ cpu_flags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ }
+
+ CD3D11_TEXTURE2D_DESC desc(GetDXGIFormatForHostFormat(config.format), config.width, config.height,
+ 1, 1, 0, usage, cpu_flags);
+
+ ID3D11Texture2D* texture;
+ HRESULT hr = D3D::device->CreateTexture2D(&desc, nullptr, &texture);
+ CHECK(SUCCEEDED(hr), "Create staging texture");
+ if (FAILED(hr))
+ return nullptr;
+
+ return std::unique_ptr<DXStagingTexture>(new DXStagingTexture(type, config, texture));
+}
+
+void DXStagingTexture::CopyFromTexture(const AbstractTexture* src,
+ const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
+ u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
+{
+ _assert_(m_type == StagingTextureType::Readback);
+ _assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
+ src_rect.GetHeight() == dst_rect.GetHeight());
+ _assert_(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width &&
+ src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetConfig().height);
+ _assert_(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
+ dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
+
+ if (IsMapped())
+ DXStagingTexture::Unmap();
+
+ CD3D11_BOX src_box(src_rect.left, src_rect.top, 0, src_rect.right, src_rect.bottom, 1);
+ D3D::context->CopySubresourceRegion(
+ m_tex, 0, static_cast<u32>(dst_rect.left), static_cast<u32>(dst_rect.top), 0,
+ static_cast<const DXTexture*>(src)->GetRawTexIdentifier()->GetTex(),
+ D3D11CalcSubresource(src_level, src_layer, src->GetConfig().levels), &src_box);
+
+ m_needs_flush = true;
+}
+
+void DXStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
+ const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
+ u32 dst_level)
+{
+ _assert_(m_type == StagingTextureType::Upload);
+ _assert_(src_rect.GetWidth() == dst_rect.GetWidth() &&
+ src_rect.GetHeight() == dst_rect.GetHeight());
+ _assert_(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width &&
+ src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height);
+ _assert_(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetConfig().width &&
+ dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetConfig().height);
+
+ if (IsMapped())
+ DXStagingTexture::Unmap();
+
+ CD3D11_BOX src_box(src_rect.left, src_rect.top, 0, src_rect.right, src_rect.bottom, 1);
+ D3D::context->CopySubresourceRegion(
+ static_cast<const DXTexture*>(dst)->GetRawTexIdentifier()->GetTex(),
+ D3D11CalcSubresource(dst_level, dst_layer, dst->GetConfig().levels),
+ static_cast<u32>(dst_rect.left), static_cast<u32>(dst_rect.top), 0, m_tex, 0, &src_box);
+}
+
+bool DXStagingTexture::Map()
+{
+ if (m_map_pointer)
+ return true;
+
+ D3D11_MAP map_type;
+ if (m_type == StagingTextureType::Readback)
+ map_type = D3D11_MAP_READ;
+ else if (m_type == StagingTextureType::Upload)
+ map_type = D3D11_MAP_WRITE;
+ else
+ map_type = D3D11_MAP_READ_WRITE;
+
+ D3D11_MAPPED_SUBRESOURCE sr;
+ HRESULT hr = D3D::context->Map(m_tex, 0, map_type, 0, &sr);
+ CHECK(SUCCEEDED(hr), "Map readback texture");
+ if (FAILED(hr))
+ return false;
+
+ m_map_pointer = reinterpret_cast<char*>(sr.pData);
+ m_map_stride = sr.RowPitch;
+ return true;
+}
+
+void DXStagingTexture::Unmap()
+{
+ if (!m_map_pointer)
+ return;
+
+ D3D::context->Unmap(m_tex, 0);
+ m_map_pointer = nullptr;
+}
+
+void DXStagingTexture::Flush()
+{
+ // Flushing is handled by the API.
+ m_needs_flush = false;
+}
+
} // namespace DX11