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authorJules Blok <jules.blok@gmail.com>2014-12-19 15:02:17 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-19 22:37:28 +0100
commit0ae082fb617b548eddb800cfce41e214b334ed41 (patch)
treed4321c19984e3896d3f0d73b5a686ecb2c0953a6 /Source/Core/VideoBackends/D3D/FramebufferManager.cpp
parentcdd9e0752216735d712c84d0f7308a1081682f8e (diff)
FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/FramebufferManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
index a1b66dc3e7..e1f297271d 100644
--- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
@@ -40,8 +40,8 @@ D3DTexture2D* &FramebufferManager::GetResolvedEFBDepthTexture()
{
if (g_ActiveConfig.iMultisampleMode)
{
- D3D::context->ResolveSubresource(m_efb.resolved_color_tex->GetTex(), 0, m_efb.color_tex->GetTex(), 0, DXGI_FORMAT_R8G8B8A8_UNORM);
- return m_efb.resolved_color_tex;
+ D3D::context->ResolveSubresource(m_efb.resolved_depth_tex->GetTex(), 0, m_efb.depth_tex->GetTex(), 0, DXGI_FORMAT_R8G8B8A8_UNORM);
+ return m_efb.resolved_depth_tex;
}
else
return m_efb.depth_tex;