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| author | Markus Wick <degasus@users.noreply.github.com> | 2017-03-08 11:02:20 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-03-08 11:02:20 +0100 |
| commit | 489d90b6f34bb526a2588545bc53d7a41531de9a (patch) | |
| tree | aba079785ffd67ec478bd23ad7a7a3198eb06b9a /Source/Core/VideoBackends/D3D/FramebufferManager.cpp | |
| parent | 9c1eac1f4f8231ee024fa9c3679e89f768dafa99 (diff) | |
| parent | 459a5ab554af24c8e2c1978d02444bac5aa85e3f (diff) | |
Merge pull request #4999 from stenzek/renderer-statics
VideoCommon: Eliminate static state in Renderer
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index 20e90d20f7..b2eb16f345 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -98,18 +98,10 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture() } } -FramebufferManager::FramebufferManager() +FramebufferManager::FramebufferManager(int target_width, int target_height) { - m_target_width = Renderer::GetTargetWidth(); - m_target_height = Renderer::GetTargetHeight(); - if (m_target_height < 1) - { - m_target_height = 1; - } - if (m_target_width < 1) - { - m_target_width = 1; - } + m_target_width = static_cast<unsigned int>(std::max(target_width, 1)); + m_target_height = static_cast<unsigned int>(std::max(target_height, 1)); DXGI_SAMPLE_DESC sample_desc; sample_desc.Count = g_ActiveConfig.iMultisamples; sample_desc.Quality = 0; @@ -318,8 +310,8 @@ void XFBSource::CopyEFB(float Gamma) D3D::SetPointCopySampler(); D3D::drawShadedTexQuad( - FramebufferManager::GetEFBColorTexture()->GetSRV(), &rect, Renderer::GetTargetWidth(), - Renderer::GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true), + FramebufferManager::GetEFBColorTexture()->GetSRV(), &rect, g_renderer->GetTargetWidth(), + g_renderer->GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader(), Gamma); |
