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authorStenzek <stenzek@gmail.com>2018-02-09 21:41:31 +1000
committerStenzek <stenzek@gmail.com>2018-03-01 17:31:24 +1000
commit887e3830bac95b0418201af337756564c89963d0 (patch)
tree15e8384fb90b63c5eb3afbd2ed3ddb3a85d8065c /Source/Core/VideoBackends/D3D/FramebufferManager.cpp
parented03304ce7f2def250a315b5671acadc615aa8f8 (diff)
VideoBackends: Restore the framebuffer as part of the API state
It's not often we switch out to draw to the EFB anyway.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/FramebufferManager.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
index 30fbde261e..e7e8fa9ddc 100644
--- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
@@ -87,9 +87,7 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
PixelShaderCache::GetDepthResolveProgram(), VertexShaderCache::GetSimpleVertexShader(),
VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader());
- BindEFBRenderTarget();
g_renderer->RestoreAPIState();
-
return m_efb.resolved_depth_tex;
}
else