diff options
| author | Stenzek <stenzek@gmail.com> | 2018-02-09 21:41:31 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-03-01 17:31:24 +1000 |
| commit | 887e3830bac95b0418201af337756564c89963d0 (patch) | |
| tree | 15e8384fb90b63c5eb3afbd2ed3ddb3a85d8065c /Source/Core/VideoBackends/D3D/FramebufferManager.cpp | |
| parent | ed03304ce7f2def250a315b5671acadc615aa8f8 (diff) | |
VideoBackends: Restore the framebuffer as part of the API state
It's not often we switch out to draw to the EFB anyway.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/FramebufferManager.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp index 30fbde261e..e7e8fa9ddc 100644 --- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp @@ -87,9 +87,7 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture() PixelShaderCache::GetDepthResolveProgram(), VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader()); - BindEFBRenderTarget(); g_renderer->RestoreAPIState(); - return m_efb.resolved_depth_tex; } else |
