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authorJules Blok <jules.blok@gmail.com>2015-02-20 10:00:13 +0100
committerJules Blok <jules.blok@gmail.com>2015-02-21 11:50:19 +0100
commitc180174e4ac122176cf3387ee48d9d4498a4c725 (patch)
treebb4e8ee1fc1ecfe307d9b65e394df8bab2fbe8c2 /Source/Core/VideoBackends/D3D/FramebufferManager.cpp
parent6bbf77450714df5fa2a379e20e483905ce8f3889 (diff)
D3D: Use the correct format when resolving the EFB depth texture.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/FramebufferManager.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/FramebufferManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
index 9027bc21d5..f6751b085f 100644
--- a/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
+++ b/Source/Core/VideoBackends/D3D/FramebufferManager.cpp
@@ -45,7 +45,7 @@ D3DTexture2D* &FramebufferManager::GetResolvedEFBDepthTexture()
if (g_ActiveConfig.iMultisampleMode)
{
for (int i = 0; i < m_efb.slices; i++)
- D3D::context->ResolveSubresource(m_efb.resolved_depth_tex->GetTex(), D3D11CalcSubresource(0, i, 1), m_efb.depth_tex->GetTex(), D3D11CalcSubresource(0, i, 1), DXGI_FORMAT_R8G8B8A8_UNORM);
+ D3D::context->ResolveSubresource(m_efb.resolved_depth_tex->GetTex(), D3D11CalcSubresource(0, i, 1), m_efb.depth_tex->GetTex(), D3D11CalcSubresource(0, i, 1), DXGI_FORMAT_R24_UNORM_X8_TYPELESS);
return m_efb.resolved_depth_tex;
}
else