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authorStenzek <stenzek@gmail.com>2017-07-03 20:18:27 +1000
committerStenzek <stenzek@gmail.com>2017-07-30 17:43:59 +1000
commit25338c53e0275c6911a504d4e3e56c172860eb31 (patch)
tree1e12952176f533737de7f53e2544cc55f686bfbd /Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
parent33f66685440e038811f37a8b8328942563227bd0 (diff)
NativeVertexFormat: Drop unused virtual method SetupVertexPointers
Diffstat (limited to 'Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
index 2e0df19808..fe17144bc0 100644
--- a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
@@ -119,10 +119,6 @@ D3DVertexFormat::~D3DVertexFormat()
SAFE_RELEASE(m_layout);
}
-void D3DVertexFormat::SetupVertexPointers()
-{
-}
-
void D3DVertexFormat::SetInputLayout(D3DBlob* vs_bytecode)
{
if (!m_layout)