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authorYuriy O'Donnell <yuriyo@gmail.com>2014-12-06 14:54:06 +0100
committerYuriy O'Donnell <yuriyo@gmail.com>2014-12-07 18:45:50 +0100
commit4392d3cd55f4b39ae6006702ff6466867609e2a3 (patch)
tree5d9df7aa5318961ad78ebb94e5dbba4ead64c03a /Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
parent80459c52e98141a2e40fb9ad8992d5ba7d790765 (diff)
D3D: Fixed StateManager member function name case
Diffstat (limited to 'Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
index bb83cba003..a0762578e1 100644
--- a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
@@ -138,7 +138,7 @@ void D3DVertexFormat::SetupVertexPointers()
if (FAILED(hr)) PanicAlert("Failed to create input layout, %s %d\n", __FILE__, __LINE__);
DX11::D3D::SetDebugObjectName((ID3D11DeviceChild*)m_layout, "input layout used to emulate the GX pipeline");
}
- DX11::D3D::stateman->setInputLayout(m_layout);
+ DX11::D3D::stateman->SetInputLayout(m_layout);
}
} // namespace DX11