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authorScott Mansell <phiren@gmail.com>2015-01-24 03:15:09 +1300
committerScott Mansell <phiren@gmail.com>2015-01-24 03:22:27 +1300
commit5510c86b8133ec734ba490b700d4f432d98f71a7 (patch)
tree0bbcf23d7f32a301b0e1a8f0a4aadc90ecf77910 /Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
parentdaf760b20245c2e397a98da94e80c15be9090657 (diff)
Move Zfreeze code out individual backends into videoCommon
Also: * Implement support for per-vertex PosMatrixIndex * Only update zslope constant once when zfreeze is activated. * Added a bunch of comments.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
index a0762578e1..abd9c569b2 100644
--- a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
@@ -59,7 +59,7 @@ DXGI_FORMAT VarToD3D(VarType t, int size, bool integer)
void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
{
- vertex_stride = _vtx_decl.stride;
+ vtx_decl = _vtx_decl;
memset(m_elems, 0, sizeof(m_elems));
const AttributeFormat* format = &_vtx_decl.position;