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authorStenzek <stenzek@users.noreply.github.com>2017-09-03 14:13:17 +1000
committerGitHub <noreply@github.com>2017-09-03 14:13:17 +1000
commitce59121748695118c5cc4e010cdd84449d16911c (patch)
treed628c371c7363a194d22e18d781f4d2fdd483d88 /Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
parent005d0b39f7d1bb5fcb1b40ea540c5ae3c1a9c309 (diff)
parent64de8a9d0b8ac29fc82c414b82408a524ba1c711 (diff)
Merge pull request #6004 from lioncash/d3d
D3D: Eliminate redundant ID3D11DeviceChild* casts
Diffstat (limited to 'Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
index fe17144bc0..94ef4ba516 100644
--- a/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
+++ b/Source/Core/VideoBackends/D3D/NativeVertexFormat.cpp
@@ -130,8 +130,7 @@ void D3DVertexFormat::SetInputLayout(D3DBlob* vs_bytecode)
m_elems.data(), m_num_elems, vs_bytecode->Data(), vs_bytecode->Size(), &m_layout);
if (FAILED(hr))
PanicAlert("Failed to create input layout, %s %d\n", __FILE__, __LINE__);
- DX11::D3D::SetDebugObjectName((ID3D11DeviceChild*)m_layout,
- "input layout used to emulate the GX pipeline");
+ DX11::D3D::SetDebugObjectName(m_layout, "input layout used to emulate the GX pipeline");
}
DX11::D3D::stateman->SetInputLayout(m_layout);
}