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authorStenzek <stenzek@gmail.com>2017-03-04 16:39:50 +1000
committerStenzek <stenzek@gmail.com>2017-03-04 16:39:50 +1000
commit277829d842ae4aca234de95fb295ed9da043a9fa (patch)
tree43d6e4aa6db60b2f54a50ae09772ff0bd9962d28 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parentde230f3ebed097ec10dc86465744c17aea032d2e (diff)
VideoCommon: Eliminate static state in Renderer
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index dd47479b37..7b9bfaeaa3 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -137,7 +137,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
D3D::SetPointCopySampler();
D3D::drawShadedTexQuad(
- pEFB, targetRect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
+ pEFB, targetRect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
SetStaticShader(format, is_depth_copy, isIntensity, scaleByHalf),
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());