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authorStenzek <stenzek@gmail.com>2018-05-11 00:32:39 +1000
committerStenzek <stenzek@gmail.com>2018-05-11 00:32:39 +1000
commit3493d738caef38e00acb855c096f2a414d17efec (patch)
tree6e854d7a6b6db724cdfa1040e33bb5947e9014f2 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parentfd1ea63383f7d9189a14a99948e08fddc4e4d7ee (diff)
D3D/Vulkan: Fix incorrect clamp in EFB RAM copy
This could cause darker-than-expected EFB copies if clamping was not enabled, and the user forced EFB copies to RAM only.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index de0d9716ec..22b5643416 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -110,7 +110,7 @@ void PSTextureEncoder::Encode(
encode_params.y_scale = y_scale;
encode_params.gamma_rcp = 1.0f / gamma;
encode_params.clamp_top = clamp_top ? src_rect.top / float(EFB_HEIGHT) : 0.0f;
- encode_params.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 0.0f;
+ encode_params.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 1.0f;
for (size_t i = 0; i < filter_coefficients.size(); i++)
encode_params.filter_coefficients[i] = filter_coefficients[i];