diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-12-17 03:05:23 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-18 00:36:50 +0100 |
| commit | 3d9dfad6a229f03948620b97f7e3b48e80784b3c (patch) | |
| tree | 3904112a550848e1bf845b8b632812f9244db559 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | |
| parent | 7e8f96f0d3649f20483a639ac37f489737cba500 (diff) | |
D3D: Set the geometry shader before every draw call.
And refactor the VertexManager draw call.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index fcc40cc9e5..0ca9ee2211 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -1084,6 +1084,7 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, #endif { D3D::stateman->SetVertexShader(m_vShader); + D3D::stateman->SetGeometryShader(nullptr); D3D::stateman->PushBlendState(m_efbEncodeBlendState); D3D::stateman->PushDepthState(m_efbEncodeDepthState); |
