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authorTillmann Karras <tilkax@gmail.com>2014-02-12 16:00:34 +0100
committerTillmann Karras <tilkax@gmail.com>2014-02-13 09:05:50 +0100
commit404624bf0b0125e5a408021c616ee9b9e2dde382 (patch)
treed2c3cd6256b09ebdc04b8c913b21c2e56d30c2e1 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parent2ff794d299b0426d1f2a523523260efad84a9837 (diff)
Turn loops into range-based form
and some things suggested by cppcheck and compiler warnings.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index badeb0f566..0a8243ed5c 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -1012,10 +1012,9 @@ void PSTextureEncoder::Shutdown()
SAFE_RELEASE(m_classLinkage);
SAFE_RELEASE(m_dynamicShader);
- for (ComboMap::iterator it = m_staticShaders.begin();
- it != m_staticShaders.end(); ++it)
+ for (auto& it : m_staticShaders)
{
- SAFE_RELEASE(it->second);
+ SAFE_RELEASE(it.second);
}
m_staticShaders.clear();