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authorStenzek <stenzek@gmail.com>2018-01-21 15:03:06 +1000
committerStenzek <stenzek@gmail.com>2018-03-01 17:31:24 +1000
commit6374a4c4a80e88eea2e5914fb84e393c91ec65af (patch)
treefcff01f0220c40ef2c594695272b181635bdf894 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parent4316f5f56b9f3fdba89a52224a058b0fcd8b8c55 (diff)
AbstractTexture: Support multisampled abstract texture
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index e4d981bcc4..ad13894331 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -43,7 +43,7 @@ PSTextureEncoder::~PSTextureEncoder() = default;
void PSTextureEncoder::Init()
{
// TODO: Move this to a constant somewhere in common.
- TextureConfig encoding_texture_config(EFB_WIDTH * 4, 1024, 1, 1, AbstractTextureFormat::BGRA8,
+ TextureConfig encoding_texture_config(EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8,
true);
m_encoding_render_texture = g_renderer->CreateTexture(encoding_texture_config);
m_encoding_readback_texture =