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| author | Stenzek <stenzek@users.noreply.github.com> | 2018-05-22 13:52:26 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-05-22 13:52:26 +1000 |
| commit | 7eaba154a41c72826d4c660753386421f21336d7 (patch) | |
| tree | d47658663579320c3ec9cbf1e4432ff5d07877af /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | |
| parent | f64bd401b692fae42dbc3894d5213b55f5517fdd (diff) | |
| parent | f74dbc794c124e6f1c5d5f60ff1d6fe65acc379f (diff) | |
Merge pull request #6936 from stenzek/copy-filter-depth-fix
EFB2RAM: Apply copy filter as a float coefficient after sampling
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index 22b5643416..7c6dbd4411 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -34,7 +34,7 @@ struct EFBEncodeParams float gamma_rcp; float clamp_top; float clamp_bottom; - s32 filter_coefficients[3]; + float filter_coefficients[3]; u32 padding; }; @@ -169,4 +169,4 @@ ID3D11PixelShader* PSTextureEncoder::GetEncodingPixelShader(const EFBCopyParams& m_encoding_shaders.emplace(params, newShader); return newShader; } -} +} // namespace DX11 |
