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authorStenzek <stenzek@users.noreply.github.com>2018-05-22 13:52:26 +1000
committerGitHub <noreply@github.com>2018-05-22 13:52:26 +1000
commit7eaba154a41c72826d4c660753386421f21336d7 (patch)
treed47658663579320c3ec9cbf1e4432ff5d07877af /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parentf64bd401b692fae42dbc3894d5213b55f5517fdd (diff)
parentf74dbc794c124e6f1c5d5f60ff1d6fe65acc379f (diff)
Merge pull request #6936 from stenzek/copy-filter-depth-fix
EFB2RAM: Apply copy filter as a float coefficient after sampling
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index 22b5643416..7c6dbd4411 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -34,7 +34,7 @@ struct EFBEncodeParams
float gamma_rcp;
float clamp_top;
float clamp_bottom;
- s32 filter_coefficients[3];
+ float filter_coefficients[3];
u32 padding;
};
@@ -169,4 +169,4 @@ ID3D11PixelShader* PSTextureEncoder::GetEncodingPixelShader(const EFBCopyParams&
m_encoding_shaders.emplace(params, newShader);
return newShader;
}
-}
+} // namespace DX11