diff options
| author | Tony Wasserka <NeoBrainX@gmail.com> | 2014-03-23 21:44:23 +0100 |
|---|---|---|
| committer | Tony Wasserka <NeoBrainX@gmail.com> | 2014-03-25 23:57:58 +0100 |
| commit | 8941f19cdb01bbe8c40851240d02019ed6e13a32 (patch) | |
| tree | 7e5522c217bf118b2f8dee02b8935245ef13fc74 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | |
| parent | 77a7bab5ae86871d756522affa3e4e899999da4c (diff) | |
BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp index db7eb9ee3e..aa35479767 100644 --- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp +++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp @@ -1031,8 +1031,8 @@ void PSTextureEncoder::Shutdown() } size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, - unsigned int srcFormat, const EFBRectangle& srcRect, bool isIntensity, - bool scaleByHalf) + PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, + bool isIntensity, bool scaleByHalf) { if (!m_ready) // Make sure we initialized OK return 0; @@ -1122,7 +1122,7 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat, D3D::context->OMSetRenderTargets(1, &m_outRTV, nullptr); - ID3D11ShaderResourceView* pEFB = (srcFormat == PIXELFMT_Z24) ? + ID3D11ShaderResourceView* pEFB = (srcFormat == PEControl::Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : // FIXME: Instead of resolving EFB, it would be better to pick out a // single sample from each pixel. The game may break if it isn't @@ -1208,10 +1208,10 @@ static const char* INTENSITY_FUNC_NAMES[2] = { "Intensity_0", "Intensity_1" }; -bool PSTextureEncoder::SetStaticShader(unsigned int dstFormat, unsigned int srcFormat, +bool PSTextureEncoder::SetStaticShader(unsigned int dstFormat, PEControl::PixelFormat srcFormat, bool isIntensity, bool scaleByHalf) { - size_t fetchNum = srcFormat; + size_t fetchNum = static_cast<size_t>(srcFormat); size_t scaledFetchNum = scaleByHalf ? 1 : 0; size_t intensityNum = isIntensity ? 1 : 0; size_t generatorNum = dstFormat; @@ -1244,7 +1244,7 @@ bool PSTextureEncoder::SetStaticShader(unsigned int dstFormat, unsigned int srcF } INFO_LOG(VIDEO, "Compiling efb encoding shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, scaleByHalf %d", - dstFormat, srcFormat, isIntensity ? 1 : 0, scaleByHalf ? 1 : 0); + dstFormat, static_cast<int>(srcFormat), isIntensity ? 1 : 0, scaleByHalf ? 1 : 0); // Shader permutation not found, so compile it D3DBlob* bytecode = nullptr; @@ -1258,7 +1258,7 @@ bool PSTextureEncoder::SetStaticShader(unsigned int dstFormat, unsigned int srcF if (!D3D::CompilePixelShader(EFB_ENCODE_PS, sizeof(EFB_ENCODE_PS), &bytecode, macros)) { WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, scaleByHalf %d failed to compile", - dstFormat, srcFormat, isIntensity ? 1 : 0, scaleByHalf ? 1 : 0); + dstFormat, static_cast<int>(srcFormat), isIntensity ? 1 : 0, scaleByHalf ? 1 : 0); // Add dummy shader to map to prevent trying to compile over and // over again m_staticShaders[key] = nullptr; @@ -1369,9 +1369,9 @@ static const char* INTENSITY_CLASS_NAMES[2] = { }; bool PSTextureEncoder::SetDynamicShader(unsigned int dstFormat, - unsigned int srcFormat, bool isIntensity, bool scaleByHalf) + PEControl::PixelFormat srcFormat, bool isIntensity, bool scaleByHalf) { - size_t fetchNum = srcFormat; + size_t fetchNum = static_cast<size_t>(srcFormat); size_t scaledFetchNum = scaleByHalf ? 1 : 0; size_t intensityNum = isIntensity ? 1 : 0; size_t generatorNum = dstFormat; |
