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authorLioncash <mathew1800@gmail.com>2014-07-07 19:28:12 -0400
committerLioncash <mathew1800@gmail.com>2014-07-07 19:32:03 -0400
commita523a6d1bfabddbd2030dda1aebf28ddb28b5f26 (patch)
tree4fd7dcc0cf4f12c66db46eea85a37a77a4e12659 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parentcc3dda5b22933380265c946fa50738bf83fc9b01 (diff)
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well. This also kills off some sprintf_s calls.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index 8393c2148c..fd1bd8a76d 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -929,7 +929,7 @@ void PSTextureEncoder::Init()
// Create vertex shader
D3DBlob* bytecode = nullptr;
- if (!D3D::CompileVertexShader(EFB_ENCODE_VS, sizeof(EFB_ENCODE_VS), &bytecode))
+ if (!D3D::CompileVertexShader(EFB_ENCODE_VS, &bytecode))
{
ERROR_LOG(VIDEO, "EFB encode vertex shader failed to compile");
return;
@@ -1254,7 +1254,7 @@ bool PSTextureEncoder::SetStaticShader(unsigned int dstFormat, PEControl::PixelF
{ "IMP_GENERATOR", generatorFuncName },
{ nullptr, nullptr }
};
- if (!D3D::CompilePixelShader(EFB_ENCODE_PS, sizeof(EFB_ENCODE_PS), &bytecode, macros))
+ if (!D3D::CompilePixelShader(EFB_ENCODE_PS, &bytecode, macros))
{
WARN_LOG(VIDEO, "EFB encoder shader for dstFormat 0x%X, srcFormat %d, isIntensity %d, scaleByHalf %d failed to compile",
dstFormat, static_cast<int>(srcFormat), isIntensity ? 1 : 0, scaleByHalf ? 1 : 0);
@@ -1296,7 +1296,7 @@ bool PSTextureEncoder::InitDynamicMode()
};
D3DBlob* bytecode = nullptr;
- if (!D3D::CompilePixelShader(EFB_ENCODE_PS, sizeof(EFB_ENCODE_PS), &bytecode, macros))
+ if (!D3D::CompilePixelShader(EFB_ENCODE_PS, &bytecode, macros))
{
ERROR_LOG(VIDEO, "EFB encode pixel shader failed to compile");
return false;