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authorskidau <skidau@gmail.com>2014-10-18 13:11:39 +1100
committerskidau <skidau@gmail.com>2014-10-18 13:11:39 +1100
commita5674bbe84bafcca8174b0c7dbea31f302718c46 (patch)
tree035b45ab0eea2c4ece188e2bc75b3e05ff4cce9f /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parent2684c75c6e278c615c13da9d2be60b300aa36c3e (diff)
parentb78396847fe5e2244fab613ab527b3fd89f3da3a (diff)
Merge pull request #475 from kayru/d3d_state_cache
D3D: Implemented cache for dynamic render states
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index fd1bd8a76d..fe1f134635 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -5,8 +5,8 @@
#include "Core/HW/Memmap.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
+#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/FramebufferManager.h"
-#include "VideoBackends/D3D/GfxState.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/TextureCache.h"