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authoriwubcode <iwubcode@users.noreply.github.com>2017-10-30 10:27:02 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2017-10-30 10:27:02 -0500
commitb201777b83ad796d3fe9d988f25119240a73340c (patch)
tree186c9dcdd9e625e7edaee83e8fd94e28492c57f8 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parent91dac03c45aa3b0e5877cfa3557c5174fdf637e6 (diff)
D3D Backend: Change encoding parameter types from DWORD to our platform agnostic types
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index 9ac10e3a77..6043da5c78 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -22,10 +22,10 @@ namespace DX11
{
struct EFBEncodeParams
{
- DWORD SrcLeft;
- DWORD SrcTop;
- DWORD DestWidth;
- DWORD ScaleFactor;
+ s32 SrcLeft;
+ s32 SrcTop;
+ u32 DestWidth;
+ u32 ScaleFactor;
};
PSTextureEncoder::PSTextureEncoder()