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authorScott Mansell <phiren@gmail.com>2015-09-07 00:10:42 +1200
committerScott Mansell <phiren@gmail.com>2015-09-07 00:10:42 +1200
commitc08a83a5aae41e7c8904295cfa62f932ea87ce02 (patch)
treeb68a913ead1727132fbbb3f4a1bd472f47b9cb1e /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parentbe4caa3dc025d18d57cf53b27e505c19bb70544e (diff)
parentd797b5d0b55e6354af6ba66942b9a6766087e5f9 (diff)
Merge pull request #2957 from phire/unify_efbcopy
Cleanup and unify efb copy implemtations into VideoCommon
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp60
1 files changed, 11 insertions, 49 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index cdb7f75102..a5fa6de7a5 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -87,55 +87,21 @@ void PSTextureEncoder::Shutdown()
SAFE_RELEASE(m_out);
}
-size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
+void PSTextureEncoder::Encode(u8* dst, const TextureCache::TCacheEntryBase *texture_entry,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf)
{
if (!m_ready) // Make sure we initialized OK
- return 0;
-
- // Clamp srcRect to 640x528. BPS: The Strike tries to encode an 800x600
- // texture, which is invalid.
- EFBRectangle correctSrc = srcRect;
- correctSrc.ClampUL(0, 0, EFB_WIDTH, EFB_HEIGHT);
-
- // Validate source rect size
- if (correctSrc.GetWidth() <= 0 || correctSrc.GetHeight() <= 0)
- return 0;
+ return;
HRESULT hr;
- unsigned int blockW = BLOCK_WIDTHS[dstFormat];
- unsigned int blockH = BLOCK_HEIGHTS[dstFormat];
-
- // Round up source dims to multiple of block size
- unsigned int actualWidth = correctSrc.GetWidth() / (scaleByHalf ? 2 : 1);
- actualWidth = (actualWidth + blockW-1) & ~(blockW-1);
- unsigned int actualHeight = correctSrc.GetHeight() / (scaleByHalf ? 2 : 1);
- actualHeight = (actualHeight + blockH-1) & ~(blockH-1);
-
- unsigned int numBlocksX = actualWidth/blockW;
- unsigned int numBlocksY = actualHeight/blockH;
-
- unsigned int cacheLinesPerRow;
- if (dstFormat == 0x6) // RGBA takes two cache lines per block; all others take one
- cacheLinesPerRow = numBlocksX*2;
- else
- cacheLinesPerRow = numBlocksX;
- _assert_msg_(VIDEO, cacheLinesPerRow*32 <= MAX_BYTES_PER_BLOCK_ROW, "cache lines per row sanity check");
-
- unsigned int totalCacheLines = cacheLinesPerRow * numBlocksY;
- _assert_msg_(VIDEO, totalCacheLines*32 <= MAX_BYTES_PER_ENCODE, "total encode size sanity check");
-
- size_t encodeSize = 0;
-
// Reset API
g_renderer->ResetAPIState();
// Set up all the state for EFB encoding
-
{
- D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(cacheLinesPerRow * 8), FLOAT(numBlocksY));
+ D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, FLOAT(texture_entry->CacheLinesPerRow() * 8), FLOAT(texture_entry->NumBlocksY()));
D3D::context->RSSetViewports(1, &vp);
EFBRectangle fullSrcRect;
@@ -155,9 +121,9 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
FramebufferManager::GetResolvedEFBColorTexture()->GetSRV();
EFBEncodeParams params;
- params.SrcLeft = correctSrc.left;
- params.SrcTop = correctSrc.top;
- params.DestWidth = actualWidth;
+ params.SrcLeft = srcRect.left;
+ params.SrcTop = srcRect.top;
+ params.DestWidth = texture_entry->native_width;
params.ScaleFactor = scaleByHalf ? 2 : 1;
D3D::context->UpdateSubresource(m_encodeParams, 0, nullptr, &params, 0, 0);
D3D::stateman->SetPixelConstants(m_encodeParams);
@@ -172,12 +138,12 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
targetRect.AsRECT(),
Renderer::GetTargetWidth(),
Renderer::GetTargetHeight(),
- SetStaticShader(dstFormat, srcFormat, isIntensity, scaleByHalf),
+ SetStaticShader(texture_entry->format, srcFormat, isIntensity, scaleByHalf),
VertexShaderCache::GetSimpleVertexShader(),
VertexShaderCache::GetSimpleInputLayout());
// Copy to staging buffer
- D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, cacheLinesPerRow * 8, numBlocksY, 1);
+ D3D11_BOX srcBox = CD3D11_BOX(0, 0, 0, texture_entry->CacheLinesPerRow() * 8, texture_entry->NumBlocksY(), 1);
D3D::context->CopySubresourceRegion(m_outStage, 0, 0, 0, 0, m_out, 0, &srcBox);
// Transfer staging buffer to GameCube/Wii RAM
@@ -186,16 +152,14 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
CHECK(SUCCEEDED(hr), "map staging buffer (0x%x)", hr);
u8* src = (u8*)map.pData;
- for (unsigned int y = 0; y < numBlocksY; ++y)
+ for (unsigned int y = 0; y < texture_entry->NumBlocksY(); ++y)
{
- memcpy(dst, src, cacheLinesPerRow*32);
- dst += bpmem.copyMipMapStrideChannels*32;
+ memcpy(dst, src, texture_entry->CacheLinesPerRow() * 32);
+ dst += texture_entry->memory_stride;
src += map.RowPitch;
}
D3D::context->Unmap(m_outStage, 0);
-
- encodeSize = bpmem.copyMipMapStrideChannels*32 * numBlocksY;
}
// Restore API
@@ -203,8 +167,6 @@ size_t PSTextureEncoder::Encode(u8* dst, unsigned int dstFormat,
D3D::context->OMSetRenderTargets(1,
&FramebufferManager::GetEFBColorTexture()->GetRTV(),
FramebufferManager::GetEFBDepthTexture()->GetDSV());
-
- return encodeSize;
}
ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, PEControl::PixelFormat srcFormat,