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authorLioncash <mathew1800@gmail.com>2015-06-28 19:08:28 -0400
committerLioncash <mathew1800@gmail.com>2015-06-28 19:52:40 -0400
commitdaa205990fa043092394931b85be6efdc37408df (patch)
treed1e85f070ba34dc138e6744ddc18453b8f525d10 /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parent1120132d261f08fae7bb19933a4d814d52eca8a3 (diff)
Use emplace() instead of insert() where applicable for maps.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index 485cf54ee3..cdb7f75102 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -258,7 +258,7 @@ ID3D11PixelShader* PSTextureEncoder::SetStaticShader(unsigned int dstFormat, PEC
dstFormat, srcFormat, isIntensity, scaleByHalf);
D3D::SetDebugObjectName(newShader, debugName);
- it = m_staticShaders.insert(std::make_pair(key, newShader)).first;
+ it = m_staticShaders.emplace(key, newShader).first;
bytecode->Release();
}