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authorJules Blok <jules.blok@gmail.com>2014-12-05 13:53:30 +0100
committerJules Blok <jules.blok@gmail.com>2014-12-14 13:28:49 +0100
commitfd6b5886270a1433cc315895f30036e4bd4729f0 (patch)
tree79a87dcb4b93b0f77fc3684d4a821e45a91ae8bc /Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
parenta6ac7dd5bd9c68c006502d4f3e6342e2d01a6a2b (diff)
D3D: Define decimals in floating point numbers
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
index be0e6461e8..fcc40cc9e5 100644
--- a/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
+++ b/Source/Core/VideoBackends/D3D/PSTextureEncoder.cpp
@@ -183,7 +183,7 @@ static const char EFB_ENCODE_PS[] =
"float4 Fetch_0(float2 coord)\n"
"{\n"
"float2 texCoord = CalcTexCoord(coord);\n"
- "float4 result = EFBTexture.Sample(EFBSampler, float3(texCoord.xy, 0));\n"
+ "float4 result = EFBTexture.Sample(EFBSampler, float3(texCoord.xy, 0.0));\n"
"result.a = 1.0;\n"
"return result;\n"
"}\n"
@@ -191,13 +191,13 @@ static const char EFB_ENCODE_PS[] =
"float4 Fetch_1(float2 coord)\n"
"{\n"
"float2 texCoord = CalcTexCoord(coord);\n"
- "return EFBTexture.Sample(EFBSampler, float3(texCoord.xy, 0));\n"
+ "return EFBTexture.Sample(EFBSampler, float3(texCoord.xy, 0.0));\n"
"}\n"
"float4 Fetch_2(float2 coord)\n"
"{\n"
"float2 texCoord = CalcTexCoord(coord);\n"
- "float4 result = EFBTexture.Sample(EFBSampler, float3(texCoord.xy, 0));\n"
+ "float4 result = EFBTexture.Sample(EFBSampler, float3(texCoord.xy, 0.0));\n"
"result.a = 1.0;\n"
"return result;\n"
"}\n"
@@ -206,7 +206,7 @@ static const char EFB_ENCODE_PS[] =
"{\n"
"float2 texCoord = CalcTexCoord(coord);\n"
- "uint depth24 = 0xFFFFFF * EFBTexture.Sample(EFBSampler, float3(texCoord.xy, 0)).r;\n"
+ "uint depth24 = 0xFFFFFF * EFBTexture.Sample(EFBSampler, float3(texCoord.xy, 0.0)).r;\n"
"uint4 bytes = uint4(\n"
"(depth24 >> 16) & 0xFF,\n" // r
"(depth24 >> 8) & 0xFF,\n" // g