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authorJules Blok <jules.blok@gmail.com>2015-05-26 15:39:50 +0200
committerJules Blok <jules.blok@gmail.com>2015-05-26 15:39:50 +0200
commit0b61a0dfc591cbbac7a450bb8b5a7166c9504e51 (patch)
treea3c9f5d568cc50e44dd0234d3d69221415c249f5 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
parentd7900b442367c4481b66a35fbcb1d30dd5c25176 (diff)
parentca7801da449d214bebdfd2573aeae16cd492bc72 (diff)
Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index b1d0cf4cd9..918432bb77 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -146,7 +146,7 @@ const char depth_matrix_program[] = {
" in float4 pos : SV_Position,\n"
" in float3 uv0 : TEXCOORD0){\n"
" float4 texcol = Tex0.Sample(samp0,uv0);\n"
- " int depth = clamp(int(texcol.x * 16777216.0), 0, 0xFFFFFF);\n"
+ " int depth = clamp(int((1.0 - texcol.x) * 16777216.0), 0, 0xFFFFFF);\n"
// Convert to Z24 format
" int4 workspace;\n"
@@ -180,7 +180,7 @@ const char depth_matrix_program_msaa[] = {
" for(int i = 0; i < SAMPLES; ++i)\n"
" texcol += Tex0.Load(int3(uv0.x*(width), uv0.y*(height), uv0.z), i);\n"
" texcol /= SAMPLES;\n"
- " int depth = clamp(int(texcol.x * 16777216.0), 0, 0xFFFFFF);\n"
+ " int depth = clamp(int((1.0 - texcol.x) * 16777216.0), 0, 0xFFFFFF);\n"
// Convert to Z24 format
" int4 workspace;\n"