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| author | Jules Blok <jules.blok@gmail.com> | 2015-05-26 15:39:50 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-05-26 15:39:50 +0200 |
| commit | 0b61a0dfc591cbbac7a450bb8b5a7166c9504e51 (patch) | |
| tree | a3c9f5d568cc50e44dd0234d3d69221415c249f5 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | d7900b442367c4481b66a35fbcb1d30dd5c25176 (diff) | |
| parent | ca7801da449d214bebdfd2573aeae16cd492bc72 (diff) | |
Merge pull request #2448 from Armada651/depth-inversion
D3D: Depth range inversion.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index b1d0cf4cd9..918432bb77 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -146,7 +146,7 @@ const char depth_matrix_program[] = { " in float4 pos : SV_Position,\n" " in float3 uv0 : TEXCOORD0){\n" " float4 texcol = Tex0.Sample(samp0,uv0);\n" - " int depth = clamp(int(texcol.x * 16777216.0), 0, 0xFFFFFF);\n" + " int depth = clamp(int((1.0 - texcol.x) * 16777216.0), 0, 0xFFFFFF);\n" // Convert to Z24 format " int4 workspace;\n" @@ -180,7 +180,7 @@ const char depth_matrix_program_msaa[] = { " for(int i = 0; i < SAMPLES; ++i)\n" " texcol += Tex0.Load(int3(uv0.x*(width), uv0.y*(height), uv0.z), i);\n" " texcol /= SAMPLES;\n" - " int depth = clamp(int(texcol.x * 16777216.0), 0, 0xFFFFFF);\n" + " int depth = clamp(int((1.0 - texcol.x) * 16777216.0), 0, 0xFFFFFF);\n" // Convert to Z24 format " int4 workspace;\n" |
