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| author | JosJuice <josjuice@gmail.com> | 2016-10-29 14:42:43 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2016-10-29 15:24:02 +0200 |
| commit | 1081497cad9c70c5b66552e20bbc00657a05f0e5 (patch) | |
| tree | 09a38f3f89bf28b082f58243a1f6ee8a4e1f111d /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | b0e2642883794e53364873eca3f54347fd6fb2b6 (diff) | |
DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 91e4e52453..df65d562e0 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -500,7 +500,7 @@ void PixelShaderCache::Init() std::string cache_filename = StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().m_strUniqueID.c_str()); + SConfig::GetInstance().m_strGameID.c_str()); PixelShaderCacheInserter inserter; g_ps_disk_cache.OpenAndRead(cache_filename, inserter); |
