diff options
| author | Markus Wick <markus@selfnet.de> | 2015-08-17 15:01:27 +0200 |
|---|---|---|
| committer | Markus Wick <markus@selfnet.de> | 2015-08-17 15:01:27 +0200 |
| commit | 239ad678f15cd8f2e5eb44c186df8a59d36d32ae (patch) | |
| tree | ea752257c35ca4952cd6ce8e25526236f7be9f13 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | 58b4b7edea0049c9c8eb394f6275f8a37323357d (diff) | |
| parent | 7e266b080f30c16e409ca88d92c79be1ca16eb80 (diff) | |
Merge pull request #2855 from Armada651/revert-clamp
Revert "VideoCommon: Clamp integer conversions."
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 2855729296..bba7b4a30a 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -146,7 +146,7 @@ const char depth_matrix_program[] = { " in float4 pos : SV_Position,\n" " in float3 uv0 : TEXCOORD0){\n" " float4 texcol = Tex0.Sample(samp0,uv0);\n" - " int depth = clamp(int((1.0 - texcol.x) * 16777216.0), 0, 0xFFFFFF);\n" + " int depth = int((1.0 - texcol.x) * 16777216.0);\n" // Convert to Z24 format " int4 workspace;\n" @@ -180,7 +180,7 @@ const char depth_matrix_program_msaa[] = { " for(int i = 0; i < SAMPLES; ++i)\n" " texcol += Tex0.Load(int3(uv0.x*(width), uv0.y*(height), uv0.z), i);\n" " texcol /= SAMPLES;\n" - " int depth = clamp(int((1.0 - texcol.x) * 16777216.0), 0, 0xFFFFFF);\n" + " int depth = int((1.0 - texcol.x) * 16777216.0);\n" // Convert to Z24 format " int4 workspace;\n" |
