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authorMarkus Wick <markus@selfnet.de>2015-08-17 15:01:27 +0200
committerMarkus Wick <markus@selfnet.de>2015-08-17 15:01:27 +0200
commit239ad678f15cd8f2e5eb44c186df8a59d36d32ae (patch)
treeea752257c35ca4952cd6ce8e25526236f7be9f13 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
parent58b4b7edea0049c9c8eb394f6275f8a37323357d (diff)
parent7e266b080f30c16e409ca88d92c79be1ca16eb80 (diff)
Merge pull request #2855 from Armada651/revert-clamp
Revert "VideoCommon: Clamp integer conversions."
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index 2855729296..bba7b4a30a 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -146,7 +146,7 @@ const char depth_matrix_program[] = {
" in float4 pos : SV_Position,\n"
" in float3 uv0 : TEXCOORD0){\n"
" float4 texcol = Tex0.Sample(samp0,uv0);\n"
- " int depth = clamp(int((1.0 - texcol.x) * 16777216.0), 0, 0xFFFFFF);\n"
+ " int depth = int((1.0 - texcol.x) * 16777216.0);\n"
// Convert to Z24 format
" int4 workspace;\n"
@@ -180,7 +180,7 @@ const char depth_matrix_program_msaa[] = {
" for(int i = 0; i < SAMPLES; ++i)\n"
" texcol += Tex0.Load(int3(uv0.x*(width), uv0.y*(height), uv0.z), i);\n"
" texcol /= SAMPLES;\n"
- " int depth = clamp(int((1.0 - texcol.x) * 16777216.0), 0, 0xFFFFFF);\n"
+ " int depth = int((1.0 - texcol.x) * 16777216.0);\n"
// Convert to Z24 format
" int4 workspace;\n"