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| author | Stenzek <stenzek@gmail.com> | 2015-12-28 15:50:01 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2015-12-28 15:50:01 +1000 |
| commit | 5cb047f449aaea34ac0e7987626a98bd0f4046d8 (patch) | |
| tree | 70ba88b88a4dfecb84fb94a46a9ba71d7d9bc7a8 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | 294bb753164b58eb0a1e9317eaf05ce3d5bb0209 (diff) | |
D3D: Fix compilation error on windows
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 29a84d1aac..499bbef169 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -429,7 +429,7 @@ ID3D11PixelShader* PixelShaderCache::GetDepthResolveProgram() return s_DepthResolveProgram; // create MSAA shader for current AA mode - std::string buf = StringFromFormat(depth_resolve_program, D3D::GetAAMode(g_ActiveConfig.iMultisampleMode).Count); + std::string buf = StringFromFormat(depth_resolve_program, g_ActiveConfig.iMultisamples); s_DepthResolveProgram = D3D::CompileAndCreatePixelShader(buf); CHECK(s_DepthResolveProgram != nullptr, "Create depth matrix MSAA pixel shader"); D3D::SetDebugObjectName((ID3D11DeviceChild*)s_DepthResolveProgram, "depth resolve pixel shader"); |
