diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-12-21 15:37:05 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-21 15:46:12 +0100 |
| commit | 737bc0e7ad7bbd22887b108d0d164aef955e73f0 (patch) | |
| tree | ccf4c076eeed66989610ec8df71e94e715187248 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | ba242d27c8318b0d902383de4ddf43e7c6c9e9ae (diff) | |
PixelShaderCache: Support stereoscopic EFB format changes.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index ae1919c91e..a94d113c4f 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -201,11 +201,11 @@ const char depth_matrix_program_msaa[] = { const char reint_rgba6_to_rgb8[] = { "sampler samp0 : register(s0);\n" - "Texture2D Tex0 : register(t0);\n" + "Texture2DArray Tex0 : register(t0);\n" "void main(\n" " out float4 ocol0 : SV_Target,\n" " in float4 pos : SV_Position,\n" - " in float2 uv0 : TEXCOORD0)\n" + " in float3 uv0 : TEXCOORD0)\n" "{\n" " int4 src6 = round(Tex0.Sample(samp0,uv0) * 63.f);\n" " int4 dst8;\n" @@ -219,17 +219,17 @@ const char reint_rgba6_to_rgb8[] = { const char reint_rgba6_to_rgb8_msaa[] = { "sampler samp0 : register(s0);\n" - "Texture2DMS<float4, %d> Tex0 : register(t0);\n" + "Texture2DMSArray<float4, %d> Tex0 : register(t0);\n" "void main(\n" " out float4 ocol0 : SV_Target,\n" " in float4 pos : SV_Position,\n" - " in float2 uv0 : TEXCOORD0)\n" + " in float3 uv0 : TEXCOORD0)\n" "{\n" - " int width, height, samples;\n" - " Tex0.GetDimensions(width, height, samples);\n" + " int width, height, slices, samples;\n" + " Tex0.GetDimensions(width, height, slices, samples);\n" " float4 texcol = 0;\n" " for (int i = 0; i < samples; ++i)\n" - " texcol += Tex0.Load(int2(uv0.x*(width), uv0.y*(height)), i);\n" + " texcol += Tex0.Load(int3(uv0.x*(width), uv0.y*(height), uv0.z), i);\n" " texcol /= samples;\n" " int4 src6 = round(texcol * 63.f);\n" " int4 dst8;\n" @@ -243,11 +243,11 @@ const char reint_rgba6_to_rgb8_msaa[] = { const char reint_rgb8_to_rgba6[] = { "sampler samp0 : register(s0);\n" - "Texture2D Tex0 : register(t0);\n" + "Texture2DArray Tex0 : register(t0);\n" "void main(\n" " out float4 ocol0 : SV_Target,\n" " in float4 pos : SV_Position,\n" - " in float2 uv0 : TEXCOORD0)\n" + " in float3 uv0 : TEXCOORD0)\n" "{\n" " int4 src8 = round(Tex0.Sample(samp0,uv0) * 255.f);\n" " int4 dst6;\n" @@ -261,17 +261,17 @@ const char reint_rgb8_to_rgba6[] = { const char reint_rgb8_to_rgba6_msaa[] = { "sampler samp0 : register(s0);\n" - "Texture2DMS<float4, %d> Tex0 : register(t0);\n" + "Texture2DMSArray<float4, %d> Tex0 : register(t0);\n" "void main(\n" " out float4 ocol0 : SV_Target,\n" " in float4 pos : SV_Position,\n" - " in float2 uv0 : TEXCOORD0)\n" + " in float3 uv0 : TEXCOORD0)\n" "{\n" - " int width, height, samples;\n" - " Tex0.GetDimensions(width, height, samples);\n" + " int width, height, slices, samples;\n" + " Tex0.GetDimensions(width, height, slices, samples);\n" " float4 texcol = 0;\n" " for (int i = 0; i < samples; ++i)\n" - " texcol += Tex0.Load(int2(uv0.x*(width), uv0.y*(height)), i);\n" + " texcol += Tex0.Load(int3(uv0.x*(width), uv0.y*(height), uv0.z), i);\n" " texcol /= samples;\n" " int4 src8 = round(texcol * 255.f);\n" " int4 dst6;\n" |
