diff options
| author | degasus <wickmarkus@web.de> | 2016-09-28 22:31:39 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2016-10-04 10:13:46 +0200 |
| commit | 829fc8f0adeaf82d78b695208b24015456d8e52b (patch) | |
| tree | c243a156177fafa9ec468e7d263de655146f95fa /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | 7b29b3c5711b5bdd41dd65f315f7bcb850637957 (diff) | |
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index a3a151bb25..91e4e52453 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -578,7 +578,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode) } // Need to compile a new shader - ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, APIType::D3D, uid.GetUidData()); + ShaderCode code = GeneratePixelShaderCode(APIType::D3D, uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode)) |
