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authorLioncash <mathew1800@gmail.com>2014-08-30 16:54:18 -0400
committerLioncash <mathew1800@gmail.com>2014-08-30 18:06:47 -0400
commit844d45b26e57932868d59735e0a2bc3489237db4 (patch)
tree7982464fae4fab88ca22593a62cbfd785f51f392 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
parent4af8d9d2487c58953e919769db33b20bc062d6ea (diff)
D3D: Clean up brace placements
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/D3D/PixelShaderCache.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
index 6cbf411e84..a42d1a4103 100644
--- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
+++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp
@@ -574,7 +574,8 @@ bool PixelShaderCache::InsertByteCode(const PixelShaderUid &uid, const void* byt
PixelShaders[uid] = newentry;
last_entry = &PixelShaders[uid];
- if (!shader) {
+ if (!shader)
+ {
// INCSTAT(stats.numPixelShadersFailed);
return false;
}