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| author | Jules Blok <jules.blok@gmail.com> | 2014-12-17 09:37:29 +0100 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-12-18 00:37:15 +0100 |
| commit | 93ce95b48ea0eab19725335c449722d142551d63 (patch) | |
| tree | f03c00dff81b6cb0476ff277e50f3cfd798f6a7b /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | 69df23f725205a4bcd10c6315f2421d3041e614e (diff) | |
D3D: Use ROUND_UP macro for rounding buffer sizes.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index d8fbd62158..ae1919c91e 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -432,7 +432,7 @@ public: void PixelShaderCache::Init() { - unsigned int cbsize = ((sizeof(PixelShaderConstants))&(~0xf))+0x10; // must be a multiple of 16 + unsigned int cbsize = ROUND_UP(sizeof(PixelShaderConstants), 16); // must be a multiple of 16 D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE); D3D::device->CreateBuffer(&cbdesc, nullptr, &pscbuf); CHECK(pscbuf!=nullptr, "Create pixel shader constant buffer"); |
