diff options
| author | Scott Mansell <phiren@gmail.com> | 2016-01-17 01:57:59 +1300 |
|---|---|---|
| committer | Scott Mansell <phiren@gmail.com> | 2016-06-26 16:13:22 +1200 |
| commit | 95469ec225f325020221c4495b94a7b7cb2475a8 (patch) | |
| tree | fb86ecc624abc053730afb076257bf0edc69a3df /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | 24e5d21780c6ece01ef8a2315eb9ed5300535688 (diff) | |
Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index e739c6ae06..144cc131c9 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -26,7 +26,6 @@ namespace DX11 PixelShaderCache::PSCache PixelShaderCache::PixelShaders; const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry; PixelShaderUid PixelShaderCache::last_uid; -UidChecker<PixelShaderUid, ShaderCode> PixelShaderCache::pixel_uid_checker; LinearDiskCache<PixelShaderUid, u8> g_ps_disk_cache; @@ -517,7 +516,6 @@ void PixelShaderCache::Clear() for (auto& iter : PixelShaders) iter.second.Destroy(); PixelShaders.clear(); - pixel_uid_checker.Invalidate(); last_entry = nullptr; } @@ -557,11 +555,6 @@ void PixelShaderCache::Shutdown() bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode) { PixelShaderUid uid = GetPixelShaderUid(dstAlphaMode); - if (g_ActiveConfig.bEnableShaderDebugging) - { - ShaderCode code = GeneratePixelShaderCode(dstAlphaMode, API_D3D, uid.GetUidData()); - pixel_uid_checker.AddToIndexAndCheck(code, uid, "Pixel", "p"); - } // Check if the shader is already set if (last_entry) |
