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| author | Stenzek <stenzek@users.noreply.github.com> | 2017-07-27 13:30:38 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-07-27 13:30:38 +1000 |
| commit | a11bde7d167c65bb693e5138e47dd4586683c092 (patch) | |
| tree | 84f9128b0478b0b18e271e0426fceb499c9e72e3 /Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | |
| parent | 10db1bcbca947a56e872ed4b6625d9d3de31b298 (diff) | |
| parent | 3ea9d86faa2544b8c1c235db9456f271baf42fec (diff) | |
Merge pull request #5679 from stenzek/no-host-state-in-uids
ShaderGen: Decouple host state from shader UIDs
Diffstat (limited to 'Source/Core/VideoBackends/D3D/PixelShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/PixelShaderCache.cpp | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp index 289e9a32f9..6bb02b890a 100644 --- a/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp +++ b/Source/Core/VideoBackends/D3D/PixelShaderCache.cpp @@ -498,18 +498,23 @@ void PixelShaderCache::Init() SETSTAT(stats.numPixelShadersAlive, 0); if (g_ActiveConfig.bShaderCache) - { - if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX))) - File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX)); - - std::string cache_filename = - StringFromFormat("%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(), - SConfig::GetInstance().GetGameID().c_str()); - PixelShaderCacheInserter inserter; - g_ps_disk_cache.OpenAndRead(cache_filename, inserter); - } + LoadShaderCache(); +} - last_entry = nullptr; +void PixelShaderCache::LoadShaderCache() +{ + PixelShaderCacheInserter inserter; + g_ps_disk_cache.OpenAndRead(GetDiskShaderCacheFileName(APIType::D3D, "PS", true, true), inserter); +} + +void PixelShaderCache::Reload() +{ + g_ps_disk_cache.Sync(); + g_ps_disk_cache.Close(); + Clear(); + + if (g_ActiveConfig.bShaderCache) + LoadShaderCache(); } // ONLY to be used during shutdown. @@ -520,6 +525,7 @@ void PixelShaderCache::Clear() PixelShaders.clear(); last_entry = nullptr; + last_uid = {}; } // Used in Swap() when AA mode has changed @@ -583,7 +589,8 @@ bool PixelShaderCache::SetShader() } // Need to compile a new shader - ShaderCode code = GeneratePixelShaderCode(APIType::D3D, uid.GetUidData()); + ShaderCode code = + GeneratePixelShaderCode(APIType::D3D, ShaderHostConfig::GetCurrent(), uid.GetUidData()); D3DBlob* pbytecode; if (!D3D::CompilePixelShader(code.GetBuffer(), &pbytecode)) |
